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Updates on mod tools: Map Renderer, AI Check, RAO Decrypter.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 26, 2019 5:56 am    Post subject:  Updates on mod tools: Map Renderer, AI Check, RAO Decrypter.
Subject description: New construction options for Red Alert games. Tiberium will get a new vision later.
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Hello everyone! For those wondering what's going on recently at PPM, this news is here to help. Apparently, there was some progress on some tools made by our community fellows. Here is a quick round up into that:


- Red Alert Online Decrypter: BySc has made a script that, when used together with QuickBMS, allows you to decrypt files (especially textures) from the Red Alert Online game from Tencent. Head to this topic for a guide on how to use it.

- CnC Maps Renderer 20190618: E1 Elite has posted a new version of this tool, that renders maps from Tiberian Sun and Red Alert 2, with the following features:

Quote:
- Added show tunnel path lines option.
- Components are made optional. Either generate PNG/JPEG/Thumbnail or use modify map features or use a preview window.
- Few UI changes, a clear button for log and main application remembers its location.


- G-E's RA2 INI Scripts Pack: G-E has also been updating his tools once in a while. The latest changes were done with the AICHECK 6.5 that checks for smudges, overlays and terrain objects for missing data/art.  It also improves the way it logs errors, it removes some redundant error conditions and it does some other optimizations.


And finally, it is also worth mentioning that Ares 3.0 is being developed and it has several new interesting features. But, as usual, it needs feedback from testers. So, if you are working on a Red Alert 2 mod, take a look at it.


Key Words: #News #RedAlert2 #TiberianSun #Firstorm #YurisRevenge #Ares #RedAlertOnline #CnCMapsRenderer #AICheck #RedAlertOnlineDecrypter 

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