Posted: Fri Jul 26, 2019 10:38 am Post subject:
Weapon Tables original RA2
Subject description: Good for making creative combinations
DO you have difficulties in making creative weapons?
Or simply want to know what is and is not in the game?
These practical tables, although not fully complete (lacks for example Tanya and SEAL bombs), gives an idea of what combinations are used or not in the game, and thus, which are open as possible mod units.
For example, I would like to see a yuri Disklaser defense... perhaps a Jumpjet Ivan? What about an allied Sonic cruiser? A Rad-beam Helicopter? Perhaps a Prism Superweapon?
The possibilities are near endless...
YURI Weapon Grid small.png
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sOVIET Weapon Grid small.png
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53.02 KB
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1326 Time(s)
Allied Weapon Grid small.png
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45.1 KB
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1326 Time(s)
_________________ Last edited by NimoStar on Wed Jul 31, 2019 4:18 pm; edited 2 times in total QUICK_EDIT
It would be hillarious. A giant machinegun that just sits there and after 10 minutes obliterates your base with a rain of bullets and sparks. _________________
It would be hillarious. A giant machinegun that just sits there and after 10 minutes obliterates your base with a rain of [oversized] bullets and sparks.
It would be hillarious. A giant machinegun that just sits there and after 10 minutes obliterates your base with a rain of [oversized] bullets and sparks.
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