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Headless Horseman
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Aug 02, 2019 2:19 am    Post subject:  Headless Horseman
Subject description: forgotten classical Halloween monster
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Hello mortals! This time, I present to you new unit for Halloween, good old headless horseman. Credit also goes to DaFool for converting cavarly from CIV3. I resized it, recolored it, edited it, and added new frames. This horseman is in dark colors, no head, has remap, in idle frames he has Halloween pumpkin (Jack-O-Lantern). Also he raises pumpkin in cheer frames. Attacks with sword.
Here are some examples.


[HORSEMAN]
Cameo=HORSEMANICON
AltCameo=HORSEMANUICO
Sequence=HorsemanSequence
Crawls=no
Remapable=yes
FireUp=6

[HorsemanSequence]
Ready=0,1,1
Guard=0,1,1
;Prone=86,1,6
Walk=8,10,10
FireUp=88,15,15
Down=164,2,2
Crawl=86,6,6
Up=180,2,2
;FireProne=86,1,6
Idle1=223,10,0,S
Idle2=233,10,0,E
Die1=208,15,0
Die2=208,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=243,8,0,E

[HORSEMAN]
UIName=NOSTR:Headless Horseman
Name=Headless Horseman
Category=Soldier
Primary=Sword
Assaulter=no ; I clear out UC buildings
Prerequisite=;YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=150 ;130
Armor=Plate
TechLevel=-1 ;6 ;5
Pip=white
Sight=6
Speed=8
Owner=YuriCountry
Cost=100
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=SwordE
IFVMode=6
SelfHealing=yes
Fearless=yes
CivilianEnemy=yes
IsCow=yes
CloseRange=yes
NotHuman=yes

[Sword]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=40
ROF=30
Warhead=SA
Report=SlaveAttack

[SwordE]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=80
ROF=30
Warhead=SA
Report=SlaveAttack



Headless Horseman.rar
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Aug 02, 2019 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you render some plain wild horses without stuff on them? We could all use more neutral animals...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Aug 02, 2019 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps I could. If I find proper sized horse with proper angle and anims, shadows, to fit gameplay...
Those stuff I worked on for Halloween already had some base, this horseman existed in some way, vampire was spy, werewolf is civilian/dog combo, invisible man is civilian units combo too etc... So I need to edit, change, add and adapt. But here are no horses around. And yes, we need lot of neutral stuff. To make game more ,,alive"

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Aug 02, 2019 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

At first i thought it was the Horseless Headless Horsemann from TF2.

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