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Evil Clown
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 08, 2019 3:47 am    Post subject:  Evil Clown
Subject description: First Clown we got here, and he is ready for Halloween
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Hello mortals! Are you ready for joke? Ready or not, Clown will make you laugh. Or die, because this is Evil Clown I just created! While in circus, he could make things or people vanish. That was trick, and now he literally by evaporates them via some power (after became evil)! In idle frames, he throws human head, and make it evaporate. Also, he is holding human head in cheer frames. He is using his special glove to create something like rainbow explosion, damaging anything. I added this explosion anim as well. In death frames, he evaporates himself. Good Halloween monster
Here are examples

[CLOWN]
Sequence=ClownSequence
Crawls=no
FireUp=6
Cameo=CLOWNICON
AltCameo=CLOWNUICO
;PrimaryFireFLH=60,0,100

[ClownSequence]
Ready=0,1,1
Guard=0,1,1
Prone=134,1,6
Walk=82,6,6
FireUp=8,6,6
Down=0,1,1
;Crawl=134,6,6
Up=0,1,1
;FireProne=0,1,1
Idle1=56,17,0,W
Idle2=0,1,1,E
Die1=72,10,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=130,8,0,W
Paradrop=0,1,0

[CLOWNANIM]
Layer=ground
Translucent=yes
Report=Explosion13


[CLOWN]
UIName=NOSTR:Clown
Name=Clown
Category=Soldier
Primary=ClownShot
Assaulter=no ; I clear out UC buildings
Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=150 ;130
Armor=Plate
TechLevel=-1 ;6 ;5
Pip=white
Sight=6
Speed=4
Owner=YuriCountry
Cost=100
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ClownShotE
IFVMode=6
SelfHealing=yes
Fearless=yes
CivilianEnemy=yes
IsCow=yes

[ClownShot]
Damage=25;23
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=ClownWH
Report=

[ClownShotE]
Damage=25;23
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=ClownWH
Report=

[ClownWH]
Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=CLOWNANIM
Bright=yes
;Bullets=yes
ProneDamage=80%



Evil Clown.rar
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 08, 2019 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Where's Pennywise?

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m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 08, 2019 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

haha! I knew I should recolor hair into red., and clothes into blue-yellow. Still, Pennywise has less hair. For some reason I made random evil clown

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