So what now? Who's right, and who's wrong?
Ideally, the answer will allow the campaign AI to use both custom triggers defined in those missions as well as the skirmish teams.
EDIT: I currently have the problem that my "ally" who builds a base via base nodes and production triggers but does not build any units, even tho nearly every house is listed as its enemy and has been attacked several times by the other AI. QUICK_EDIT
Thanks, but why action 30? Last I chked, someone here said it's impossible for campaign AI to build structures without nodes.
Unless there's an exception if it's the standard, also multiplayer, houses..? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Action 30 is not needed. Skirmish/MP AI uses BuildXXX, AIBuildThis, AIBaseSpacing, AIBasePlanningSide etc. flags to build the base automatically. AI base building in SP maps is different from skirmish and uses base nodes to build the base which are already specified in the map for that house but has the advantages like it can have any side's building as nodes and can place anywhere etc.. QUICK_EDIT
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