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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Tiberium River [2]
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Jul 02, 2004 8:49 am    Post subject:   Tiberium River [2] Reply with quote

Tiberium River is a 54x62 temperate map designed for two players. There is a large river which runs through the map which seperates the two players. There are two, very weak bridges which are destroyed at the beginning of the battle. Random ion storms randomly appear on this map so reliance on hovering or aerial units is unadvised.
There is a small village in the top-right corner of the map. Attacking civilian structures may result in suprise ambushes by hidden forces.
There are also ruined Tiberian Dawn buildings which are visible on radar but more importantly can be captured and repaired leading to the following effects

* Tiberium Refinery - extra storage space for tiberium
* Tiberium Silo - extra storage space for tiberium
* Advanced Power Plant - 100 units of extra power
* Weapons Factory - the ability to purchase mammoth tanks for $1500 becomes possible.


tibriver preview.JPG
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the preview of the map
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tibriver preview.JPG



tibriver.zip
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the zip file

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jul 02, 2004 2:51 pm    Post subject: Reply with quote

The Great Eye of the Self-Proclaimed Mapping God (ehem #Tongue) sees that this is an edited RMG map.

RMG=Random Map Generator.

Just for your information Wink (remembers discussion with RVMECH #Tongue)

You seem to be good at triggers though (looking at the other map you just posted)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Jul 03, 2004 8:48 am    Post subject: Reply with quote

yeah, I'm good with triggers I like the RMG work its magic and then I clean it up so the map is actually useable Laughing
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