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OS SHP Builder RoadMap
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 25, 2004 5:05 am    Post subject:  OS SHP Builder RoadMap
Subject description: Last Update: 01/04/2006
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Features that I plan to bring to Open Source SHP Builder during its versions. It's important to remind that I can change my mind easily on this, so don't take it to heart:


3.3x
- Mass frame operations
- Flood Fill with Gradient
- More image effects

3.4x
- Primary Object Engine (object selection, saving objects, removing objects, transporting objects, custom templates, etc...)
- re-engineering of copy and paste mode (fixing current, flood and fill selection and special selection)
- Glowing Edges (required for Final Dawn development)
- Higher quality resize.
- New design?

3.5x < scrapped?>
- Improve PCX support.
- Internal SHP Viewer, for the Open SHP, etc...

3.6x
- Fast Image Effects & Image Effects
- Image Effects re-engineering and custom user effects.
- Custom Import Schemes

3.7x
- linear transformations (added, so I can study for uni #Tongue). Rotations, resizing, stretching and doing the hell to the selected area.
- Image subtraction, adition, dilate, erode, etc...

3.8x
- Change of SHP to Document support
- TMP (TS) Support
- SHP Project Saving

3.9x
- Implementatoion of 4.x design with separate window for tools, tool options, frame with zoom, palettes, special file options (specially for TMP)
- tool options




4.x (OS Modding Studio)
- Voxel support and 3D Basic Tools with support for OpenGL
- copy as a new shp, new selection, layer, templates.
- Trapezoid
- 3D objects, like sphere, torus, cube, cilynder, etc...
- mix writting and reading
- return of autoshadows


5.x and future (OS Universal Studio*)

- advanced custom templates (objects)
- Building Generator.
- Infantry Generator.
- Improved batch tool.


Feel free to suggest new stuff. It may change the roadmap if the idea is good enough Wink.



* name still being planned

Last edited by Banshee on Sun Apr 02, 2006 1:10 pm; edited 13 times in total

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Aug 25, 2004 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

How would the Building and Infantry Generators work? I don't think they simply generate stuff out of nowhere #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 25, 2004 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'll see... you'll see...

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Aug 25, 2004 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, you forgot the batch cscheme thing Wink
Or is that meant with 'tool options'?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 25, 2004 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh yea... But this comes in a later version.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 14, 2004 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Roadmap has been updated now. The features I couldnt do in 3.x will be done in 4.x + the TMP support.

I plan a full remake for version 4, so we can have an engine supporting multiples file types, multiples layers, which we'll need to have TMP support. And also, I hope this remake makes the program a lot faster than it currently is, since we've never dealt with events properly.

3.x is discontinued. 4.x might never exist, although the development will be continued even if the name of the program changes (since it won't only edit SHP Wink)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 24, 2005 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I've remade the plans. OS Modding Studio is the name of the 4.x.... the 1.x and 2.x were called BS SHP Builder. 3.x is OS SHP Builder and 4.x will be OS Modding Studio, however, the OS Modding Studio is very revolutionary for the current era, therefore I must adapt the current program into it in parts. The next 3.x versions will be the adaptation to 4.x's requirements... Therefore expect a lot of 3.x and the 4.x might only appear by the next year... maybe.


But never trust the roadmap blindly, because I can always change my plans...

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Thu Mar 24, 2005 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yay! Modding studio! I cant wait Very Happy will it include an InI checker like the one at RedUtils?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 24, 2005 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. I won't be merging programs into this... only making things on my own...

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Mar 25, 2005 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool I look forward to later versions

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 11, 2005 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

You need .dds support,seriously

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 01, 2006 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roadmap updated again.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sat Apr 01, 2006 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trial and registered versions? Confused

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 02, 2006 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea. 15 days to try it.. then you buy it for a very cheap price.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 02, 2006 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roadmap updated again. I couldn't release it in time, due to some bugs on mass frames operations.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun Apr 02, 2006 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

will we still be able to get the older versions without paying? e.g 3.35 downwards

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Apr 02, 2006 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is an interesting turn... I suppose I'll just have to mooch off of Stu. #Tongue Just kidding, of course. Wink
Out of curiosity, what is your plan for charging people anyways? What will be the payment options?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 02, 2006 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check the news!

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Apr 02, 2006 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I read the news, it doesn't explain, at least as far as I can see, how you are accepting payments.
If you expect to get money you'll need to make this very clear and easy for every user.
You may also want to fix the names on the roadmap, what with the programs no longer being open source. Neutral

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 02, 2006 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll fix it later...

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