Joined: 12 Sep 2003 Location: In my own little world
Posted: Sun Oct 31, 2004 2:18 pm Post subject:
A pic of my base in a battle. Nice lil set up.
rotd1.jpg
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_________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Oct 31, 2004 8:18 pm Post subject:
Pretty base, huh . There is no visible weak point, except the lack of defenses in the internal area, close to the construction yard... _________________
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Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Mon Nov 01, 2004 5:52 pm Post subject:
It's weird... sometimes they're out, sometimes they aren't. But it's really weird to see the SAM shoot when it's closed :\ _________________ QUICK_EDIT
I just taked the vehicles and paradropped them with the chinooks attack. _________________ Live for the brotherhood!! Last edited by dawkeb on Mon Nov 01, 2004 7:13 pm; edited 1 time in total QUICK_EDIT
mm Heres some screenshots I have, I just played it today and waited for 6 hours, I love it but some things I wished it had, IE: C&C Renegade has gates, I am sorry but I am a wall/gate builder lol if you ever decide to just add the TS Gates, they are almost the exact same as the ones in Renegade... if that is possible then cool if not thats alright all I can say, is GREAT JOB....
ssn3.jpg
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Oh man, the Computer has no Chance, I think that would SMOKE em!
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ssn2.jpg
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Same area, but I thought I would be kind enough to show the NOD Airstrip showing the Plane Landing... Oh btw that is during an Ion Storm lol
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ssn1.jpg
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Say good bye Computer, also you can see the Temple of Nod in Background there...
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 02, 2004 1:58 pm Post subject:
In C&C1, NO FENCES can be run over
It'd only be logical to make the chainlink fence as something in between the sandbag and the concrete wall _________________ QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Tue Nov 02, 2004 5:22 pm Post subject:
Nyerguds wrote:
I've been working on the RA2 fence to fit it in TS... it's going quite well so far. Only I get a little refresh error at the top :\
hm... I've encountered that problem with other graphics, it might have to do with art.ini or rules.ini settings... could you send me the fence, so I can play around with the settings a bit?
If I get it working, I'll use it in version 2.2 QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 02, 2004 6:09 pm Post subject:
I haven't finished it yet... Still have to do the damaged frames.
BTW... I'd make sure the sandbag in snow theater is the same as in the other theaters... the snowy sandbag looks kinda weird on the grass. _________________ Last edited by Nyerguds on Tue Nov 02, 2004 6:46 pm; edited 2 times in total QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 02, 2004 7:26 pm Post subject:
I know, but I just edited the RA2 chainlink fence in PSP to make it less high. Resizing that barbwire on it is a whole different matter :\
I could also only use the barbwire.. that was in C&C too after all
Only, if tanks can drive over sandbags, a bit of iron wire sure as hell won't stop them _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 02, 2004 9:29 pm Post subject:
Yeah, I actually found a fence in RA2 that could be made into that... but in the end it's rather useless, since it isn't buildable.
Unless there will be a campaign, with villages, that is ^_^
[edit]
Well, it turned out it wasn't too hard to resize the barb wire on top of it... again I've only done the undamaged state so far, but this is looking great already
Joined: 12 Sep 2003 Location: In my own little world
Posted: Wed Nov 03, 2004 12:32 am Post subject:
I got bored so I made a small NOD base and then a second forward command post.
rotd 2ndbase.jpg
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rotd nod base.jpg
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This is the second mod ive ever played that made me think I need to build extra bases, so feck it, screams quality.
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_________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Nov 03, 2004 8:59 am Post subject:
Well, I still got some small reresh errors, in some cases. I tried putting Height=2 in art.ini (well, arr.ini in the edited dawn.exe ) but that had no effect. _________________ QUICK_EDIT
Well, I still got some small reresh errors, in some cases. I tried putting Height=2 in art.ini (well, arr.ini in the edited dawn.exe ) but that had no effect.
Try canvas-resizing the frames in PsP to 192x192. Center the original image, ofcourse. QUICK_EDIT
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