Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Nov 09, 2004 4:05 am Post subject:
Inscribe yourself to beta test 3.2!
I am in urgent need for beta testers for OS SHP Builder 3.2. However, I must finish this version on thrusday (looks post below), so I really need dedicated people. Here's the expected changelog for the first beta:
3.1.99.01
- revisions by Banshee
- Added: Building Operations. Featuring:
-> Crash tool. It's a kind of brush tool where brushed areas get darker, making it look like a crash.
-> Light Crash: Similar to Crash, except that it doesnt dark the area so much. Good for iluminated sectors of buildings.
-> Big Crash: A bigger version of crash.
- Added: Image Effects: You can apply image effects in the whole image or sections, and it will help you to texturize or improve certain aspects of a section of the image or the whole image. You can smooth, sharp, unsharp masking, buttonize and the program also has inumerous other effects. The effects also offer optional treatment for colour #0, peak control (avoid extreme distortions with sharpening effects), etc...
- Added: From..To option for Pal Pack. You can now select the range of frames where the recolour will be applied.
- Added: shift to circle at elipse and to square at rectangle.
- Bug Fix: OS SHP Builder now SHP (TS) loads files perfectly using OS SHP Builder Offset Way.
- Bug Fix: If you uncheck "Load the first of of the package" option from Import, it will no longer opens the wrong dialog box.
- Bug Fix: AutoSelect now really works properly with cameo generator. Same for Infurium.
- Bug Fix: R+G+B Advanced Difference no longer causes Invalid Floating Operation. Thanks for FS-21 for reporting the bug and Stucuk for the fix.
- Bug Fix: Optimize settings at Import Image As SHP are now improved. RA2 cameos now set the colour #0 of the cameo palette as background colour and TS/RA2 Buildings now check Red To Remmapable option.
- Bug Fix: Import optimizing to Tech Buildings with Wreckage option may no longer cause problems or results might have been improved considerably, specially on rubble/wreckage frames.
- Updated: Community links.
- Disabled: Auto shadows. It never worked properly.
Please, reply here if you are interested on beta testing. Last edited by Banshee on Sun Nov 14, 2004 6:59 am; edited 1 time in total QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Nov 09, 2004 8:07 pm Post subject:
Hell yeah. can i jump in the testing? i can use this on some YR Buildings i've converting to TS.(take the RA2 Warehouses. not damaged enough.. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Posted: Sat Nov 13, 2004 6:02 pm Post subject:
i would like to beta test this vxl/shp editior
i have beta tested many things and have one of the highest ranks for ra2 i will e mail u if i find any errors in the program well that is if u let me join QUICK_EDIT
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