:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Wed Nov 14, 2018 1:11 pm
All times are UTC + 0
 Forum index » Other Projects » Released » Return of the Dawn (TS to TD Total Conversion)
Map Editor
Moderators: Reaperrr, red_rebel
Post new topic   Reply to topic Page 1 of 1 [16 Posts] View previous topic :: View next topic
Author Message
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Nov 14, 2004 2:23 am    Post subject:  Map Editor Reply with quote

Hey, nyerguds, do you think you could use your talents at editing Executables to edit FinalSun and make an ROTD map editor, for us, please? If reaperrr or somebody else here has already an ROTD map editor, please share it with us. Smile

Back to top
View user's profile Send private message Send e-mail Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Nov 14, 2004 4:02 am    Post subject: Reply with quote

well... it doesn't always work... but sure. Where can I download that editor?
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 14, 2004 4:07 am    Post subject: Reply with quote

www.wagnerma.de
_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Nov 14, 2004 4:45 am    Post subject: Reply with quote

Got it... but it doesn't display most of the ROTD building gfx, even if I rename all mix- and INIfiles.
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Nov 14, 2004 4:48 am    Post subject: Reply with quote

Yeah. that is why i despise it so dearly. is it possible to make it desplay them? Final Dawn Map Editor has a nice ring to it...
_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 14, 2004 5:05 am    Post subject: Reply with quote

Final Dawn is a name of another mod O.o


It's better to call it FinalSun For RotD or RotdSun
_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Nov 14, 2004 5:36 am    Post subject: Reply with quote

RoTDsun? that sounds Weird.. Final Return?
_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 14, 2004 6:04 am    Post subject: Reply with quote

Final RotD
_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Nov 14, 2004 3:04 pm    Post subject: Reply with quote

Well I made the script to change it... but as I said, it doesn't work. Asfar as I see there are 2 major problems... first one is mixfiles inside mixfiles. The bulding gfx are only displayed when I extract all ecache##.mix files from rotdxp02.mix

Second problem seems to be that FinalSun doesn't display all pieces of all buildings. Like the front part of the refinery, and the animated arm of the repair bay.

Seeing as the repair bay is made in such a way that the actual shp is empty and the animation shp is used as complete building, this one isn't displayed either :\
Just putting one real frame of the building in the actual dept.shp would probably fix this problem.
_________________

Last edited by Nyerguds on Sun Nov 14, 2004 6:35 pm; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Nov 14, 2004 3:51 pm    Post subject: Reply with quote

Does it display infantry correctly? or they still invisible,too?
_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Nov 14, 2004 6:37 pm    Post subject: Reply with quote

As I said... only when I extract ecache07.mix from rotdxp02.mix
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Nov 21, 2004 3:02 am    Post subject: Reply with quote

Please PLEASE Find a way to make it work with ROTD
_________________
...

Back to top
View user's profile Send private message
Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Nov 21, 2004 12:18 pm    Post subject: Reply with quote

It's probably that FinalSun doesn't look in the rotd expand mixes...
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Nov 21, 2004 12:25 pm    Post subject: Reply with quote

dude, READ. I hex edited the FinalSun EXE so it DOES use the rotdxp##.mix files. The problem is it doesn't read OTHER mixfiles insides those. Meaning it has exactly the same problem with normal expand.mix files.
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Nov 21, 2004 4:00 pm    Post subject: Reply with quote

so that's a problem with the script that lookes for expansions on TS..

anyway i fixed it quite easily with my FinalTSTW.exe Smile Just edit the registry so it looks in another folder than the TS folder. in that other folder are all the graphics and coding it needs..

Back to top
View user's profile Send private message Visit poster's website Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Nov 21, 2004 4:35 pm    Post subject: Reply with quote

Well besides that there's also the problem of the editor not displaying all parts of the buildings...
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [16 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Released » Return of the Dawn (TS to TD Total Conversion)
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1573s ][ Queries: 11 (0.0109s) ][ Debug on ]