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 Forum index » Other Projects » Released » Tiberium Future: A Dying World
Overview
Moderators: j4m3sb0nd
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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Nov 14, 2004 6:49 am    Post subject:  Overview Reply with quote

here i will post an overview of what this mod aims as a minimum Wink:

    New Sound effects ranging from things such as explosions to building deploy/select sounds.

    Many new detailed & designed maps that will include mod additions such as new types of tiberium tree's & such, lending new strategies & gameplay.

    New models, ranging from Voxels to buildings, the mod will include many new units, buildings, infantry etc, & amany replacements to give a whole new feel & era to the game.

    A new, in depth storyline that is proven by the many additions to the game. (including new units/buildings/indigenous tiberium lifeforms)

    The possibility of a new single player campaign, complete with missions that follow the storyline of the mod. Possible that i will make campaigns for both Nod, GDI & even Mutants if possible.

    The mod will implement two totally new teams; The Forgotten & CABAL, the game will aim for new gameplay & stategy, yet at the same time balance & eye candy.

    Totally new superweapons , new superweapons which lend more of a treat than the original superweapons.

    Due to civilians researching for themselves & their own safety, capturing certain civilian buildings may be of definite benefit to you, including new technologies or abilities. (although a common idea, it truly does make gameplay alot more fun).

    New 'theme' based maps which lend a whole new realm of multiplayer fun Wink Such as 'sole survivor' mode where you may start with a hero type unit or if you wish a regular unit where you must outwit the enemy or simply gather strength by searching crates, the possibilities of game modes in maps is endless!

    New animations & edits of original TS included items will introduce more variety & fun to the game.

    Atleast 2 new tiberium types are planned, which will be available in then ew maps (& in normal maps where aboreus was placed there may be new tiberium), including grey & burgandy type tiberiums, along with their own new sprouting tree/bush/fona.

    New soundtrack music, either different westwood songs/edited westwood songs, or even my own custom/granted songs for use which will lend more enjoyability to the music in tiberian sun.

    & whatever else i think of... Very Happy
    Please tell me what you think of my idea's... Wink

Last edited by j4m3sb0nd on Sat Aug 06, 2005 12:47 pm; edited 3 times in total

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Nov 15, 2004 10:10 am    Post subject: Reply with quote

bes liking the idea of themed maps and new game modes. sounds like good stuff
_________________
That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Nov 15, 2004 10:15 am    Post subject: Reply with quote

Im glad you think so Smile

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Mon Nov 15, 2004 8:59 pm    Post subject: Reply with quote

I've done the map mode thing before. My friend, the one I play TS with online all the time, and I have a blast with them.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Nov 15, 2004 9:56 pm    Post subject: Reply with quote

True eh

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