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Infantry Animator for Infantry SHP Sequence
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ryancaesarcrush123
Medic


Joined: 01 Dec 2013
Location: Philippines

PostPosted: Fri Oct 09, 2020 4:13 pm    Post subject:  Infantry Animator for Infantry SHP Sequence Reply with quote  Mark this post and the followings unread

Infantry Animator for Infantry SHP Sequence  for self Sequence Maker

any link please????

or

how to understand in shp builder like this???


[GISequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=212,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Deploy=300,15,0
Deployed=292,1,1
DeployedFire=315,6,6
DeployedIdle=0,0,0
Undeploy=276,2,2
Paradrop=363,1,0
Cheer=364,8,0,E
Panic=8,6,6

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https://www.moddb.com/mods/yuris-revenge-aliens-invasion-mod2

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Fri Oct 09, 2020 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is an explanation right above the first infantry sequence, read it and check the related shp, and you should be able to understand it yourself.

; *** Infantry Sequences ***
; Infantry animations are grouped within a single art file.
; Unlike units, infantry animation layout is completely
; arbitrary and must be explicitly specified. Each
; infantry format file will be identified with one of these
; animation sequences.
;
; The first number is the starting frame number. The second
; number is the number of frames of the animation. If this
; number is zero then the anim sequence is not present.
; The third number is the multiplier by the infantry facing
; to reach the facing specific animation start. If this
; last number is zero, then there is no facing specific
; version.

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