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ArtyMech [TS]
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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Thu Nov 25, 2004 10:24 pm    Post subject:  ArtyMech [TS] Reply with quote  Mark this post and the followings unread

A simple mech

artymech00 is the "finished" mech

stickmech is a voxel that can be used adjust the animation in the hva



amech.jpg
 Description:
 Filesize:  36.68 KB
 Viewed:  7646 Time(s)

amech.jpg



stickmech00.vxl
 Description:

Download
 Filename:  stickmech00.vxl
 Filesize:  20.83 KB
 Downloaded:  391 Time(s)


artymech00.vxl
 Description:

Download
 Filename:  artymech00.vxl
 Filesize:  24.42 KB
 Downloaded:  450 Time(s)


artymech00.hva
 Description:

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 Filename:  artymech00.hva
 Filesize:  4.07 KB
 Downloaded:  375 Time(s)


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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Fri Nov 26, 2004 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad but an ingame shot would be better.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Nov 26, 2004 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice!

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Nov 26, 2004 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, that's pretty good. I'll consider using it in my mod, GDI has been lacking new interesting units OTHER than that bloody Mammoth Tank...

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Fri Nov 26, 2004 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

some in game



artymech02.jpg
 Description:
 Filesize:  88.7 KB
 Viewed:  7607 Time(s)

artymech02.jpg



artymech01.jpg
 Description:
 Filesize:  52.41 KB
 Viewed:  7607 Time(s)

artymech01.jpg



artymech00.jpg
 Description:
 Filesize:  75.43 KB
 Viewed:  7607 Time(s)

artymech00.jpg



stickmech00.jpg
 Description:
 Filesize:  61.48 KB
 Viewed:  7607 Time(s)

stickmech00.jpg



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Paradox
Soldier


Joined: 23 Nov 2004

PostPosted: Sat Nov 27, 2004 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like it

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 27, 2004 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

pwnage!

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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Sat Nov 27, 2004 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm I think, by looking at the shadows, that the hva anims aren't placed correctly. So, the shadows must be in the ground where supposedly the foots are but in the screenshots... That's just what I think.

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Sun Nov 28, 2004 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Jango wrote:
Hmmm I think, by looking at the shadows, that the hva anims aren't placed correctly. So, the shadows must be in the ground where supposedly the foots are but in the screenshots... That's just what I think.


Yea I really hadn't looked at that, thought my understanding is only 1 section of the voxel gets shadowed, (def=0), the main body, with the artymech its pretty high up, so the shadow seems off, or atlest thats what I think is happening Smile

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sun Nov 28, 2004 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sharp, nice stuff

_________________
AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Sun Nov 28, 2004 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can see the hva of the hmec to see the offsets and such.

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Dec 14, 2004 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

heres a "updated" artymech and a second mech based on the same chassie.  The walks not perfect but its better then before.



assultmech.jpg
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 Filesize:  102 KB
 Viewed:  7490 Time(s)

assultmech.jpg



assultmech.zip
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 Filename:  assultmech.zip
 Filesize:  8.52 KB
 Downloaded:  492 Time(s)


artymech2.zip
 Description:

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 Filename:  artymech2.zip
 Filesize:  7.27 KB
 Downloaded:  382 Time(s)


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