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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Dec 01, 2004 9:36 pm    Post subject:  Progress Reply with quote  Mark this post and the followings unread

Well, there is almost nothing new to show because i'm working hard only at weekends but this forum looks like dead one... So i've decided to layout this.



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 01, 2004 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG! That's neat!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Dec 01, 2004 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked Aside from some small errors, that's VERY good work!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Dec 01, 2004 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

You deserve a damn cult...Your TX is godlike...

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Dec 02, 2004 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy i like them little stairs
thats dam brilliant!!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Dec 02, 2004 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.
Everybody, look at the image below. I have a problem with marked zones. There supposed to be a South-ramp (like in YR) but i think that will be a little weird. Maybe make them just impassable? How do you think?

PS I cant leave it so.. units always trying to "jump" on ramp from there



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Dec 02, 2004 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is a 'slope direction' for this..it's used in the TS slopes itself. Look at the 'slope7' thing. You could make a pavement version of that and place it there.



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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Dec 02, 2004 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 The DvD. Yes, i know.. but will it be looks fine?

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Thu Dec 02, 2004 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised  Shocked  Surprised  Shocked Gangster, that is amazing work! I just have to incorporate this into my mod, it'll work excellent with the new urban structures.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Dec 02, 2004 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
2 The DvD. Yes, i know.. but will it be looks fine?


Hmm.. i can see a problem with the height difference.. your ramp isn't steep enough (it needs to be 45 degrees)

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Dec 02, 2004 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Dec 02, 2004 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh ok. what's the problem then? either change that tile i showed a picture of, or make your slope larger and make that area impassable.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Dec 02, 2004 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks to me like those urban cliffs aren't 4 heights high like the normal cliffs? I'd stick to making the ramps like the RA2 ones, they use the same tile layout as the existing cliff ramps, just draw over them and use them as the base for the new tiles.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Dec 02, 2004 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea! Very Happy I get stuck today too. Looks like there is no way to change err.. mask of transparency(?)...

Banshee!!! We need new TMP editor...



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 03, 2004 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Banshee!!! We need new TMP editor...


And I need time to make one. I have 5 huge works for uni for the next days plus some minor ones, tests, etc... I really can't work on anything else...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Dec 03, 2004 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeeee-haaa! I've spent 2 hours, but fixed that... damn, im rock.Cool))) Moving forward now....



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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Dec 05, 2004 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Congratulations Gangster
This is the most impressive work i have seen happen (mod wise) in the TS community for a long time

I say mod wise because banshees/stcuk's programs cant go amiss

Really nice stuff

*bravo* :p

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 07, 2004 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

***Thanks for supporting.

I have finished all parts of pavement cliffs.. check the screen below.
I'll start pavement rams asap


And it looks like over 60% is done (for the first release of course), so im looking for beta-testers.



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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Dec 07, 2004 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, wow, wow & wow, this makes a city REALLY look liek a city in tiberian sun, it's so sekzy! #Tongue

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Tue Dec 07, 2004 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

The cliffs  facing north might look better with a bit of darker shading.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Dec 07, 2004 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Very, very nice. Keep it up!

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Dec 07, 2004 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

*puts hand in air* can i beta test it when its done??

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Tue Dec 07, 2004 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another thing that would be cool would be concrete cliffs on water...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 07, 2004 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 GeckoYamori

Could you mark a zone that must be shaided? I dont know which one faced to the north..

...concrete cliffs on water... i dont know about it in first release.) Because i must go to the country to my grandma on winter holidays. I may not fininish it in time.

2 all
Check out the buisnes center... or something like that.



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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Tue Dec 07, 2004 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Shocked Nice pavement!

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Dec 07, 2004 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will be a tester, if u allow me, of course...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 07, 2004 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 Jah (would you mind if i...)

sure, why not...

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Dec 07, 2004 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread


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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Tue Dec 07, 2004 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those were concept images for a sequel to Tiberian Sun, set even further into the future. That would look out of place...

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Dec 07, 2004 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, somebody (maybe I, but later) could make the same car voxel, but with wheels. It would look gr8t.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 07, 2004 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I'd make the lampposts more like Tiberian Sun


If you look closely at last screen, then you'll see that i have this one.

Roadsign.. hmm.. i can draw it, but how vechicles will fit under it, if it will be a monolith structure?
I have an idea to make board as animation (yes, with working traffic lights Wink ) but i dont know how to make two poles on two different sides of road?

Weels? What for? Just rise it a bit in HVA to make an illusion of hovering.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Dec 07, 2004 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll apply to be a beta tester if you like. I'd gladly do it.
I do have an idea for an extra in cities: traffic lights. Maybe even phone cables or electricity pylons would be good too.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Dec 07, 2004 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

GeckoYamori wrote:
Those were concept images for a sequel to Tiberian Sun, set even further into the future. That would look out of place...
i doubt we will EVER see TT,at this rate. somebody should just do a damn mod and convert TS to TT's ideas. i mean,nobody average. the best of the best... and Gangsta. it can be a 1x1 terrain object(like trees. ::hugs a tiberium tree,dies:Smile,that is placed on the side of the road. add some streetsigns too.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 08, 2004 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Gangster, if you need a beta subforum, PM me and I can provide it. The forum will be restricted to the members of the a group moderated by you. You'd be able to add and remove members from this group.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Dec 08, 2004 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Wheels mean колеса. I can make such a voxel, but it will look more fitting the game with wheels instead of those hovering pods.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Dec 08, 2004 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

DAMN IMPRESSIVE!!! I WANNA BETA TEST... but my maps suck... ask anyone whose seen any of my maps...

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Last edited by Tyler Adams on Wed Dec 08, 2004 6:37 pm; edited 1 time in total

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Audjo
Vehicle Drone


Joined: 19 Apr 2004
Location: never-never land

PostPosted: Wed Dec 08, 2004 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

WoW, i actually wanna play this mod, ill beta test. and if yah want, i could make maps for the mod too Very Happy

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Dec 08, 2004 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll beta test. can re-do Cityscape 2,return to hell on regular TS engine. will we see new Tiberium-morphed terrains,and fona?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Dec 08, 2004 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
will we see new Tiberium-morphed terrains,and fona?


Any ideas? ...(Of couse i can make some from WW sketches but..almost every mod have that ones)

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Dec 09, 2004 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Well infact only TSTW has those...properly..

I'll try making some more of them, based on the scetches but not quite like the sketches Wink

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 09, 2004 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't be so proud, FD and TSR has them too - I made those finally...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Dec 09, 2004 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're not available for download #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 09, 2004 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

... yet Wink

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Dec 10, 2004 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Well does TSTW have ********* and giant ****** that can ******? I dont think so.. #Tongue




** Words censored because of the conspiracy to not leak anything about Final Dawn and have someone else (cough like a certain terrain expansion mod) to steal out ideas before we release Wink.



btw it looks awesome dude!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Dec 10, 2004 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Sk8erkid wrote:
Well does TSTW have 1337 tiberium flora and giant explosions that can blow your mind? I do think so.. #Tongue

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Audjo
Vehicle Drone


Joined: 19 Apr 2004
Location: never-never land

PostPosted: Fri Dec 10, 2004 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, good job DvD Very Happy

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Fri Dec 10, 2004 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL DvD! Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 10, 2004 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

For some reason, DvD's translation sounds wrong Wink...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Dec 10, 2004 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

TX will be much better than FD (even with #%$ and huge %#$ that can %$#&) Very Happy  Very Happy

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Dec 10, 2004 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised Blasphemy! How can a mod that includes a major terrain expansion unique to it AND two new sides and missions be beat out by a simple terrain expansion? #Tongue We shall see.

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