Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Dec 04, 2004 2:55 pm Post subject:
A TD map,perfected:
i have brought a TD map back from the grave. Lost Arena. this map originally had 6 players,but i put only 4 in,as 6 was way too damn cramped. also,the minimap WILL look bland,but,i kept it to TD style totally. a few old TD buildings live(Old Temple,ect). Visceroids,lurk..too..
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sat Dec 04, 2004 8:32 pm Post subject:
you know... I always found it an odd habit to put these old C&C buildings on ROTD maps... after all the only thing they do it show the huge size difference between the 'old' and the 'new' things, while they're supposed to be the same things _________________ QUICK_EDIT
this map is terrible btw. I dislike the river erros and there are errors o nthe slopes as well. There are viscs placed in places where the top player will get pwned by if a harvester goes up there. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Dec 05, 2004 4:38 am Post subject:
1:Ok,the old cnc buildings will go.
2:TS engine blows with rivers. i'll get round to fixin em
3:Anti-sperm,arent me? alright. they'll go. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Dec 05, 2004 10:12 am Post subject:
not all of them... just keep, like, 5 of them on the entire map. After all there will inevitably be some more when ppl die on tiberium _________________ QUICK_EDIT
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