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A TD map,perfected:
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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Dec 04, 2004 2:55 pm    Post subject:  A TD map,perfected: Reply with quote  Mark this post and the followings unread

i have brought a TD map back from the grave. Lost Arena. this map originally had 6 players,but i put only 4 in,as 6 was way too damn cramped. also,the minimap WILL look bland,but,i kept it to TD style totally. a few old TD buildings live(Old Temple,ect). Visceroids,lurk..too.. Wink



lost.mpr
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The dawn is alive!

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Dec 04, 2004 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

you know... I always found it an odd habit to put these old C&C buildings on ROTD maps... after all the only thing they do it show the huge size difference between the 'old' and the 'new' things, while they're supposed to be the same things Rolling Eyes

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TerroR
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Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Dec 04, 2004 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

this map is terrible btw. I dislike the river erros and there are errors o nthe slopes as well. There are viscs placed in places where the top player will get pwned by if a harvester goes up there.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Dec 04, 2004 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

All TD maps are flat... but I do have to say there are indeed far too many sperms.

Look Car, I KNOW you're obsessed with them, but cut the players some slack ok? Very Happy

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Dec 05, 2004 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Rolling Eyes
1:Ok,the old cnc buildings will go.
2:TS engine blows with rivers. i'll get round to fixin em
3:Anti-sperm,arent me? alright. they'll go.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Dec 05, 2004 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

not all of them... just keep, like, 5 of them on the entire map. After all there will inevitably be some more when ppl die on tiberium

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Dec 18, 2004 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd call this map --
Vice Invasion!

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