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.TMP editor
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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Dec 07, 2004 2:37 am    Post subject:  .TMP editor Reply with quote

I've looked all over and I can find a .TMP editor. For the Mod RotD, one was used for the snow maps so where can i find one? By the way great job on the Mod guys.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 07, 2004 2:57 am    Post subject: Reply with quote

Currently, the only one is located at XCC Homepage: http://xccu.sf.net known as XCC TMP Editor. I don't know if it's separate or included at XCC Utilities package.

I'm working on the OS Modding Studio which is a program that will initially create and edit SHP (TS), TMP (TS) and VXL files... although its development is in a very initial stage.
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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Wed Dec 08, 2004 12:35 am    Post subject: Reply with quote

Banshee u made any progress since u showed me ur tmp work? Also u ever thought of contacting a WW(well it would have been then) Programmer who worked on TS?
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 08, 2004 1:26 am    Post subject: Reply with quote

Answer for both questions: no.

I'm 99% overloaded with university work. I have to implement the following things until 17/12:

- a small pascal compiler (in C or C++)
- a small SQL interpreter that understands the select command (in C or C++)
- a program that deals with huge ammount of data using four types of hashing (in Delphi)
- a program that deals with huge ammount of data using B-Trees (or whatever it's called in english) (in Delphi)


and for 23/12:

- a program that detect the minutias from fingerprints.


Does each of them is a hell of a work and they include a lot of concept that I have no idea on how to implement.
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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Wed Dec 08, 2004 2:18 am    Post subject: Reply with quote

Banshee wrote:
Currently, the only one is located at XCC Homepage: http://xccu.sf.net known as XCC TMP Editor. I don't know if it's separate or included at XCC Utilities package.

I'm working on the OS Modding Studio which is a program that will initially create and edit SHP (TS), TMP (TS) and VXL files... although its development is in a very initial stage.


Oh i never thought to look i nthe news...Thank you.

Sweet! It will be like a universial editor, good luck on it.

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Jokeman
Soldier


Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Tue Nov 08, 2005 12:17 pm    Post subject: Re: .TMP editor Reply with quote

red_reble wrote:
I've looked all over and I can find a .TMP editor. For the Mod RotD, one was used for the snow maps so where can i find one? By the way great job on the Mod guys.


to answer your question:
(well... one year after Smile ... but maybe you are still interested... now as the new mod leader Wink )

I programmed my own tool to create the grass terrain of rotd.
This tool could export images out of tem/sno files. Then i edited the images and reimported them with my tool into the original tem/sno files.
The image is the only thing that is replaced in the file. Therefore, the map color is still white. It wouldn't be that problem to change this too, but i had no time to improve the tool, after the mod was released.

It took me some time to develop this tool, but as i said before... There was no time to document it and create a useful user interface. Hence, not even i know how to use it now  Laughing
I would have to look into the source code to find out the function of the input boxes and buttons  Confused

i'm very proud of the terrain, because its a very unique thing in TS mods
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Nov 08, 2005 5:49 pm    Post subject: Re: .TMP editor Reply with quote

Jokeman wrote:
Therefore, the map color is still white. It wouldn't be that problem to change this too


hmm bit off topic but can tiles not have there radar colour changed in the temperate or snow.ini?  Rolling Eyes

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Jokeman
Soldier


Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Thu Dec 01, 2005 8:48 am    Post subject: Reply with quote

the relevant color information seems to be in the tmp file...
one tmp file can have more than one tile and every tile can have its own color
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Saberhawk
Vehicle Driver


Joined: 13 Aug 2004

PostPosted: Mon Dec 05, 2005 8:43 am    Post subject: Reply with quote

You'd actually be better off using this.
http://tiberiumsun.revora.net/forum/viewtopic.php?t=5395

It's a hack of the XCC tmp editor that allows you to change that stuff.
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