Joined: 14 Nov 2004 Location: In the Edge of /dev/null
Posted: Tue Dec 07, 2004 4:04 pm Post subject:
Problems with RoTD graphics in multiplayer maps
Update: the problem with the map has been solved. When you put some tiberian in cliffs or it appear above constructions, or when you place a building where it couldn't be placed (ex. a sam site occupy 2 cells, and it cannot be placed above a cliff where is only 1 flat cell), the game crash.
I have update the map. Now it work, but I have still some problem with shore. This is a beta version.
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Dec 07, 2004 6:23 pm Post subject:
I told banshee to remove it.its one of AlkovRoxJooSox's map. and not...ahem...good quality like South Pacific. we need more RA2 Maps brought over.... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 14 Nov 2004 Location: In the Edge of /dev/null
Posted: Tue Dec 07, 2004 9:27 pm Post subject:
I don't have understand anything about your answer . I'm not talking about what the next mappack will have inside, but why that map cause a problem with the game.
About the map, have a look about it, before judging. It's not perfect, of course (I don't know how to make cliff and create triggers binding them with AI), but seems beautiful, IMHO, in the items inside no? QUICK_EDIT
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