the top never appeared....anyway
i would say impressive but its only a model turned into a voxel its not like you put down every pixel in the voxel, it looks pretty weird and dodgy ingame too QUICK_EDIT
Did you know the 3 letter word? SHP???? You can actually animate it and take pictures from it and put it in the SHP Builder and rezise it if you want. Just don't make huge Voxels. Make SHPs instead, like the core defender (wich is a rendered SHP). QUICK_EDIT
In 3ds2Vxl you will need to adjust the Voxel Resolution to a much smaller number. The Resolution seems to control the size. So maybe use 3/4 of what you used originally. The only bad thing is that you will have to reload each VXL.
Or you could make an SHP but I have no idea of how to do that.
Is it possible to use .3ds for .shps?
\\//,DedmanWalkin _________________ "deth is only the beginning," Imhotep from 'The Mummy' QUICK_EDIT
wow
that voxel is impressive
I didn't think you were going to actualy put that model ingame
I thought you were just modeling it cos you were a fan of C&C _________________ http://img252.imageshack.us/img252/2973/siggy7ge.gif QUICK_EDIT
can you see how this vxl looks in RA2. i'm concerned about the random weird colored dots. i don't know why this happens and i want to find out about it. and what viewer is the animation from? QUICK_EDIT
ha! you're hilarious. you don't even wait for my answer and you redo the VXL coz you'll have to redo it again when i fix this bug.
anyway maybe there are still invalid colors that we don't know about. i know a way we can test. try to use that dontusethis.png as a texture on a box or rectangle model that get's converted to VXL then look at it ingame and see if any of the colors in that texture change to weird colors ingame. QUICK_EDIT
yeah i want to find out why those weird colored dots are appearing. i know Haydn said it would happen if you use certain colors from the palette. either my program is accidentally picking out colors that i've tried to prevent it picking or maybe the colors we think are ok to pick are not ok or maybe there's some other reason entirely. QUICK_EDIT
do you know how to change the offset with 'art.ini' ??
(secret of success)
Cool, now all we need is an EVA core and a bit of missioning then we can make a new x-pack with eva betraying GDI and the Humans. This will be the last mission EVA core defender. LOL! Im joking. QUICK_EDIT
i think maybe he took the hazard plates away because in 3ds2vxl if you have multiple surfaces that are very close together they blend or mix. so for example if you make a model of a person that is naked and put clothes models over their skin and voxelize it then the naked skin will sometimes show on top of the clothes or blended with the clothes. same thing happens with wings or fins if they are thin enough then both sides will mix together.
he needs to make those hazard plates thicker or more distanced away from the surface, or make the voxel higher resolution, or he needs to boolean those plates with the surface they are intersecting to cut away the surfaces under the plates to prevent overlapping.
btw this same exact phenoma also happens in renderings if the zbuffer is not accurate enough or multiple triangles are in exactly the same place.
ther other reason could be that those stripes didn't look right. when i first saw them on the vxl i didn't realize they were stripes. i thought there where a bunch of yellow missiles sticking out. maybe if the increased the supersampling level it would help make small details more recognizable. QUICK_EDIT
[qote="alexo5"]Cool, now all we need is an EVA core and a bit of missioning then we can make a new x-pack with eva betraying GDI and the Humans. This will be the last mission EVA core defender. LOL! Im joking. [/quote]
Impossible. EVA isn't as advanced as CABAL. if you had played the Nod campaign, you would know that _________________
btw which normals format is this VXL using? the TS or RA2 version? and do RA2 normals really work in TS? did these weird random color dots appear when the voxel was just voxelized from 3ds2vxl or only after it got animated in the editors?
apart from those random colored dots this VXL looks amazing i can't believe it's a VXL. QUICK_EDIT
Cool, now all we need is an EVA core and a bit of missioning then we can make a new x-pack with eva betraying GDI and the Humans. This will be the last mission EVA core defender. LOL! Im joking.
Impossible. EVA isn't as advanced as CABAL. if you had played the Nod campaign, you would know that
I know what, i was only joking. Don't think something like EVA would react like Cabal. I've already finished both FS campaigns 2 times. And that was only a joke (the thing you quoted from me). QUICK_EDIT
Resizing a bit would be good, but you should also make the MMK II bigger.. I'm used to TSTW's mmkII now and i giggle like a girl everytime i see the original.. actually i don't giggle but you get the idea. QUICK_EDIT
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