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 Forum index » Other Projects » Released » Return of the Dawn (TS to TD Total Conversion)
ROTD at a glance
Moderators: Reaperrr, red_rebel
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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Fri Dec 31, 2004 8:56 am    Post subject:  ROTD at a glance Reply with quote

Ok just got TS and FS out to dust it off and hit up some of the mods here at ppm i been acheing to play for almost a year now (yea haven't had ts installed or even know where it  was till a few days ago)...

Neways i got ROTD installed and running like a good boy...and i must say..very nicely done..

I love the  menu...definetly a  nice old school touch, the load screens are awesome....the units....trully traditional..

Got some complaints tho....

There are no maps i've seen so far designed for a 8 player bash for ROTD...that needs to happen cause i like playing the ai and ztyping them up and being severlly outnumbered...

Is there any way i could get one of ya'll to convert my fav two maps to work with rotd...

1st map

Big Bluntz

dl at following link

http://www.geocities.com/winsor97/BIGBLU6PLAYER.HTML.zip

N Big Game Hunters v 1.3

http://www.geocities.com/winsor97/BGHV13.html.zip

btw if that's the blue tib version..i'll convert over to the green tib...just put some green tib trees by the crystals so it works on fs and ts..

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Dec 31, 2004 8:22 pm    Post subject: Reply with quote

RoTD works on TS version 2.03, so blue tib is no problem. The md even adds FS terrain elements IIRC. And Blu tib isn't taken out in this mod, as that would give problems with the amount of resources on some of the TS/FS maps
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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Sun Jan 02, 2005 6:24 am    Post subject: Reply with quote

the problem isn't the blue tib..but the tib tree's on the maps themselves..

the blue crystals for the blue tib don't work on TS for whatever reason...that why the green tib tree's are needed in place of them..

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Jan 02, 2005 12:51 pm    Post subject: Reply with quote

I also noticed that...But then again in TD you never see Blue Tiberium Trees. Wink

But it would be nice to have Big Blue meeping on a map...
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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Mon Jan 03, 2005 5:05 am    Post subject: Reply with quote

true enough...

i just like big bluntz map style were it's designated area's were you battle it out..

same with bgh...

it's like a staged war..which is kinda fun for me..

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Jan 03, 2005 4:37 pm    Post subject: Reply with quote

Eternal2u wrote:
the problem isn't the blue tib..but the tib tree's on the maps themselves..

the blue crystals for the blue tib don't work on TS for whatever reason...that why the green tib tree's are needed in place of them..
I wouldn't know... I got Firestorm Razz
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jan 05, 2005 2:58 pm    Post subject: Reply with quote

L3TZ @DD TH3 C07E DEF3ND3R! HE M33P Razz Razz Razz


::twitch::..damn..l33t..sp33k... and im going to mess 'round with the maps. see the minimap,and stuff.(if its a tournament map,i prolly wont touch it.)


EDIT:Ok. they work in RoTD for me. no editing needed. the weed will be pre-removed on startup(as with all the other maps).
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