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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Desolation [2-4]
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 30, 2004 6:57 pm    Post subject:   Desolation [2-4] Reply with quote




[OFFICIAL SUBMISSION FOR OPEN MAP COMPETITION #2]






Map Name: Desolation
Author: Fremen5
Rating On Last OMC: <none>
Position On Last OMC: <none>
Players: 4


Ratings:

Map Layout: 20%/30%
Eye Candy: 23%/30%
Playability: = 17%/30%
Triggers: 5%/10%
-------------------------------------
Overall Score: 65%



The DVD's Position: 3rd - 80%
Dewman's Position: 4th - 74%
Froggy's Position: 8th - 41%
-------------------------------
Final Position: 6th


Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):


-> TheDvD:

Map Layout: 8 The map layout is excellent. It's a good mix between realism and balance, with the bases in the four corners but each with a weakness in the form of a destroyable cliff or a tiberium that's somewhat further away than usual.

Eye-Candy: 8 This maps looks quite natural, there's a nice ground texture, there are towns and research labs that are well-done, while the lighting is also good. The cliffs look natural and look nicely deserdous with the yellowish lighting. I however think the height differences could really have been done better, they're squary.

Playability: 9 The AI in this map is very good, there's enough tiberium to keep your money rolling. I really don't find anything to complain here except for the small GDI outpost. It has 4 GDI Helipads and a GDI Tech Center, which will be an advantage for Nod as they can capture it and cloak it, replacing the Kodiak in the center with a stealth generator. Yes, I'm nitpicking here.

Triggers: 5 There are quite a lot of meteor and the tiberium that comes from their debris is nice Smile

Overall: 80%



-> dEw_MaN:

Map Layout: 8/10 Very detailed map.
Eye-Candy: 9/10 I liked the idea of the meteor showers, a great obsticle while playing your enemy.  The map was fully detailed with urban areas and Neutral armys, and there was plenty of tiberium.
Playability: 6/10 Some players had tons of space to build, yet others had limited space to build.
Triggers: 5/10 The meteor shower trigger was a great added effect, however it did get annoying after awhile since they occured within 5 seconds of each other.




-> Froggy:

Layout: 4
Eye Candy: 6
Playability: 2
Triggers: 5 {Avarage of DVD's and dEw_MaN's}
Overall: 4


- obvious invisible lightposts (at least put terrain over them; I can't build over them)
- too many meteor storms (this trigger is way overdone)
- detailed map
- tiberium imbalance




Contestant Words When Submitting:


- My map
 -Fremen5


desolation2.mpr
 Description:
Desolation, for download

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 Filename:  desolation2.mpr
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Last edited by Banshee on Thu Sep 19, 2013 2:48 am; edited 2 times in total

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Dec 30, 2004 7:33 pm    Post subject: Reply with quote

There is enough space to build...if you look around.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Dec 31, 2004 12:20 am    Post subject: Reply with quote

From a quick glance it looks quite nice. I must agree that some bases have limited space to expand, and also there are some bits of tiberium that (without playing it I don't know for sure) are out of bounds, specifically at the top.
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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri Dec 31, 2004 3:09 am    Post subject: Reply with quote

I put some of the blue tiberium out of bounds for a reason, so it could eventually grow back, without a blue tiberium tree, so it could be for plain TS. Wink
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 03, 2005 1:54 am    Post subject: Reply with quote

Update: Froggy comments included.
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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Jan 03, 2005 2:45 am    Post subject: Reply with quote

I like how my name comes up first on all of the OMC maps... muahaha (LogoDesigner Perks #Tongue)
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