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How to make a Nuke like in TD, RA1 or RA2
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Jah
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Joined: 23 Nov 2002

PostPosted: Fri Jan 07, 2005 10:35 am    Post subject:  How to make a Nuke like in TD, RA1 or RA2 Reply with quote  Mark this post and the followings unread

Recently I came up with idea on how to make vertical nuke using emp cannon. Beside all the new art and stuff you will need to:

1.
  A. Make a new weapon with an invisible projectile like this one:

In Rules.ini
[NukeMissile]
Damage=1200 ; damage inflited. should be high for a nuke
ROF=1 ; rof doesnt matter
Speed=25  ; should be low for a delay between start and impact
Warhead=NukeWH ; create a new warhead
Projectile=NukeMissileP ; just copy AAHeatSeeker2
Range=250 ; needs to be long (nuke
MinimumRange=15 ; this may prevent you from blowing up your own base
Report=ICBM1
Bright=yes

  B. Make this weapon have a muzzle flash of a missile flying up

Anim=XXX , well you'll have to create one (maybe I'll do it later)

  C. Make a new falling meteor-type anim

In Art.ini

[NUKEIMPACT]
Image=NUKEDOWN ; you can just insert art from RA1 or RA2
Elasticity=0.0 ; you dont need this
MaxXYVel=0.0 ; you dont need this too -- missile is straight vertical
MinZVel=-50.0
ExpireAnim=NUKEANIM ; insert from RA2
Damage=5000000 ; Really high
Duration=70            
DamageRadius=300
Warhead=TankOGas
IsMeteor=true
Spawns=SHOCKWAVE_HACK ;those who played RoTD know what I mean
SpawnCount=150
LoopStart=0    ;
LoopEnd=8
LoopCount=-1
RandomRate=220,500
DetailLevel=0
TrailerAnim=METLTRAL
TrailerSeperation=1
Report=NukeSiren ; insert from RA2

  E. Make the warhead of this weapon have this anim.
In Rules.ini
[NukeWH]
blah blah blah
AnimList=NUKEIMPACT

2.
  A. Now go find your [NAPULS] section
  B. Change the Primary= to the weapon you've just made
  C. Here you go!


This tutorial might be useful for RoTD


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI 

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Jan 07, 2005 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, for thos who didn't play RotD

[SHOCKWAVE_HACK]
Image=INVISO
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=NUKEBURN ;Actually equal to FIRE3, just more damaging
Damage=16
DamageRadius=100
Warhead=NukeWH
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Jan 08, 2005 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

31 view... no reply? Hey!

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Cyborg Soldier


Joined: 26 Oct 2004

PostPosted: Sat Jan 08, 2005 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Mabye them will test it or i dont think pepol have intersant whit it.

Dont Tripel post man Smile use edit :0

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Jan 08, 2005 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

God. Reaperrr needs to read this...

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Jan 08, 2005 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reaperrr visits PPM not very often....

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sat Jan 08, 2005 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zelab' wrote:
Mabye them will test it or i dont think pepol have intersant whit it.

Dont Tripel post man Smile use edit :0


you can talk

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Vincent93
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Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Fri May 20, 2005 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing lol Laughing

(oops sorry forgot to look at time sorry)

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri May 20, 2005 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Locked, because it won't let me delete posts here.

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