Posted: Sat Jan 22, 2005 11:09 pm Post subject:
Some stuff...
First, i would like to say that this is a great mod, and so far the best mod that brings back TD.
But there are a few things that are not like they used to be in TD with RotD.
I made a small list of stuff...
The Nod chem trooper, it does as good as no damage to anything.
Nod arty sucks vs infantry.
Nod nuke is not as strong like in TD, the damage it does changes everytime(the fire).
AI uses SW on STEALTH tanks.
No airstrikes.
Ion storms that apear random.
Transheli can paradrop(fun but not from TD).
Ion cannon takes out multiple structures/vehicles in 1 hit (and therefor overpowered compared to the Nod nuke) it also does more damage vs some things unlike in TD.
Some crate powerups have no effect or give some sort of chem missile(with RA1 nuke effect, lol).
If you buy 2 inf you get 1 since it takes to long for the first to get out of the HON.
Refresh errors with walls, fence and sandbag walls(maybe this is something bad on my side).
Blue tiberium.
Nod air plane keeps landing when repairing Nod air strip.
Helicopter blades don't spin (not possable in TS engine?).
Commando get's damaged when blowing structures with C4(it also did in TD, but there it got damaged/killed by the infantry that got out).
Some structures look nothing like the way they did in TD(but i heard there where 2 versions of the game so maybe i got the different one).
Some structures are from TS(heli pad).
I am getting owned by AI!!1!1!!OMG!1!
And some other small things i forgot about.
I hope most of this get's fixed. _________________ <insertsighere> Last edited by raapnaap on Sun Jan 23, 2005 12:43 pm; edited 1 time in total QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sun Jan 23, 2005 3:25 am Post subject:
Helicopter rotors don't work in TS.
You can also turn off the destroyable bridges, I think there is an option for that. _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sun Jan 23, 2005 6:39 pm Post subject:
Re: Some stuff...
The Nod chem trooper, it does as good as no damage to anything.
- will have a look
Nod arty sucks vs infantry.- will have a look
Nod nuke is not as strong like in TD, the damage it does changes everytime(the fire).- sorry, but it's not possible to make it work exactly like in TD due to TS' engine limitations
AI uses SW on STEALTH tanks. - I know, but I don't have any idea why...
No airstrikes. - no way to build them in.
Ion storms that apear random.- that's because of the maps, not the mod itself.
Transheli can paradrop(fun but not from TD).
- the normal transport logic was fucked up by Westwood with the patches 2.0x. This is the only way to make it work at all.
Ion cannon takes out multiple structures/vehicles in 1 hit (and therefor overpowered compared to the Nod nuke) it also does more damage vs some things unlike in TD.- I'll adjust that.
Some crate powerups have no effect or give some sort of chem missile(with RA1 nuke effect, lol).- that "chem missile" is an easter-egg, about the crates having no effect... not sure if I can fix that, but I'll try.
If you buy 2 inf you get 1 since it takes to long for the first to get out of the HON. - TS engine is crap... that's why they made their TS inf 120 credits instead of 100.
Refresh errors with walls, fence and sandbag walls(maybe this is something bad on my side).- again, TS engine...
Blue tiberium.- was cut from earlier versions, but re-enabled due to majority's request.
Nod air plane keeps landing when repairing Nod air strip.
- ht's a wonder we where able to make that anim work at all, we had to cheat a bit to get it working, and this can't be fixed.
Helicopter blades don't spin (not possable in TS engine?).- yes, not possible.
Commando get's damaged when blowing structures with C4(it also did in TD, but there it got damaged/killed by the infantry that got out).- sorry, but again no way to fix that.
Some structures look nothing like the way they did in TD(but i heard there where 2 versions of the game so maybe i got the different one).- exact recreation is difficult, since TS uses a different perspective. I personally like the images, also that guy who did them doesn't have time to work on them anymore, so it won't be changed either way.
Some structures are from TS(heli pad).- that's the only one from TS, and I used it because it looks very much like the one from TD, but with better textures. QUICK_EDIT
The bug does not occur 100% of the time, but it certainly does happen. More often so if you create more cloakable items. It might be related to the issue where sensor-equipped units occasionally leave their sensor capabilities on the map when killed (Destroyers being the primary example). QUICK_EDIT
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