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GTNK Reborn. [RA2]
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Feb 11, 2005 9:00 pm    Post subject:  GTNK Reborn. [RA2] Reply with quote  Mark this post and the followings unread

I remade the Allied Grizzly Main Battle Tank. I think it looks much better, but probably won't be that noticeable in-game.

I can't get a in-game shot because I can't get voxels to work in RA2. Any help would be appreciated.

I will be improving the RA2 voxels. If you want a certain one done first, PM me.



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 11, 2005 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures Laughing

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Feb 11, 2005 9:27 pm    Post subject: Re: GTNK Reborn. [RA2] Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
I can't get a in-game shot because I can't get voxels to work in RA2. Any help would be appreciated.


and a OS:VV shot would be pretty usless...

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Denmon
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Joined: 12 Jun 2004
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PostPosted: Fri Feb 11, 2005 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Feb 11, 2005 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

pic pics!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
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PostPosted: Fri Feb 11, 2005 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

what do you want? It's not much improvement. I just fixed it, by making it slightly more mirrored. I just fixed the turret and body. I left the barrel alone...

Getting a shot in OS:VV would be usless... pretty much...

a .CSF editor MIGHT help in getting those pics... *hint*

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Fri Feb 11, 2005 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ugh that is horrible and ugly Surprised Confused

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Last edited by Liek ZOMG X 2 on Sat Feb 12, 2005 12:10 am; edited 1 time in total

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Feb 12, 2005 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

just few clik Confused



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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sat Feb 12, 2005 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Argh so many bits n bobs its horrible.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Sat Feb 12, 2005 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

ok... Confused It's not that much different than the original...  It's better if looked diwn at, from the top, minus the turret...

BTW, the turret isn't supposed to be that far forward...

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Feb 14, 2005 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the additions. Very nice work.

Also, cabal, shut up. You can't make anything half that good.

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Denmon
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Joined: 12 Jun 2004
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PostPosted: Mon Feb 14, 2005 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

OMG try making something good dude!!! not just those tiny thingys
And fenring when did you start using ppm?? never seen ya here before

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Mon Feb 14, 2005 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking at Fen's profile, I'd say "12 May 2003"... Also why do so many here have such trouble staying on topic/looking up easy info on their own/generally thinking?

<Sigh>

@Geno.
It's nice to see somebody finally trying to make the Grizzly a little more defined. I do think that 'tidying' it up is a good idea, but two things strike me - (1) Ingame shots are 100% more useful, especially as everyone is familar with this voxel ingame (allowing a better comparison to be made), and (2) The surfaces need 'cleaning' up and sharpening, as there is a lot of detail on the Grizzly that blurs it's outline too much.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Feb 14, 2005 12:39 pm    Post subject: Re: GTNK Reborn. [RA2] Reply with quote  Mark this post and the followings unread

oh, and Gilbear, I did the GTNK, not Genobreaker. He just got me the shot.

Tyler Adams wrote:
Tyler Adams wrote:
I can't get a in-game shot because I can't get voxels to work in RA2. Any help would be appreciated.


and a OS:VV shot would be pretty usless...


I don't know how to do ingame shots in RA2.

you have to modify the .CSF file, am I wrong?

also, everything that was there, stayed there. I just aligned, mirrored (by hand, not an easy thing to do), and reapplied Smooth Normals. Simple

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Mon Feb 14, 2005 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry Tyler, I meant you #Tongue

Basically, you just put the unit in the RA2 directory, and make sure it is coded into the Rules and Art ini files. Or, to make things easier, just rename your test unit to overwrite an existing RA2 one (so "Apoc.vxl" would replave the Apocalypse tank for example).
You then start up the game and build the units as normal. To take a screenshot, press "Ctrl + C" in Ra2, and "Shift + S" in YR.

Really, if you plan to make a lot of voxels, you should set up a "test-rig" for ingame pix with the ini files, a dummy name for any unit, an entry for a ship, a tank and a jumpjet air unit, as well as plain maps and a rigged tech tree.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Feb 14, 2005 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw [apoc] is rules entry, but the art entry is [mtnk]

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Major_Gilbear
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Joined: 09 Aug 2003

PostPosted: Mon Feb 14, 2005 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, shows how much I actually play/use the unmodded RA2...

TCs were the best thing to happen to RA2 IMO, lol!

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Mon Feb 14, 2005 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

What bout my fixing of the grizzly????

I know it needs to be lighter so im working on that as i write this



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Major_Gilbear
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Joined: 09 Aug 2003

PostPosted: Mon Feb 14, 2005 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it looks more grey than allied blue, is a different style to the WW stuff, and doesn't look like either the Cameo or the ingame version...

On the other hand, it does seem like a competent voxel, even if the normals need work and the unit is a bit dark overall (which you've already said you're fixing).

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Denmon
General


Joined: 12 Jun 2004
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PostPosted: Mon Feb 14, 2005 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm it looks more like a total remake of it....

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Mon Feb 14, 2005 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

[quote="Fenring"]I like the additions. Very nice work.

delete this post

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Last edited by Liek ZOMG X 2 on Sun Feb 20, 2005 2:38 pm; edited 1 time in total

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General Drippik
Disk Thrower


Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Mon Feb 14, 2005 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey they pretty good indeed.

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Denmon
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PostPosted: Mon Feb 14, 2005 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Feb 14, 2005 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That carrier isn't that much of an edit.

ok, I'll admit that that destroyer is better that any boats that I made.


Ingame shot.(yes, I know it's screwed up. I can't get it to work, I put all three HVAs in the RA2 directory. Ah, well, at least I got it to work)

well I hate this forum. I can't show PCX files. I'll fix it tomorrow.

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Tue Feb 15, 2005 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Well Major_Gilbear i didnt say it was a fix up its my version and i think it does look like the cameo.  and what do you mean by different style of course its for my mod and there arent many westwood voxels in it anyways

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Tue Feb 15, 2005 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ shadowfx78:

I *know* it is scratch-built, and that it is for your mod, and that your tank and your cameo match each other  Rolling Eyes

I'm saying that it doesn't look like the original Grizzly; either ingame or cameo.  Since you said it was your "fixing" of the Grizzly, I felt that these were relevant comments; it would need to fit in with the other official voxels, and yours clearly doesn't.

I take it then, that your "fixing" has also encompassed the other WW voxels so that all are now in the same style (even if different to the originals)?


@ Cabal901

Those ships aren't exactly worth shouting about. I mean, they are better than many efforts, but are still a long way from "good"  Confused  
Also, show ingame screenies instead of VV shots; I couldn't give a toss what they look like in VV, as they will only be seen/used ingame. No ingame pix: no proof that your unit will look even half-way decent to ppl playing the game with it.

That last comment applies to all those lazy SoBs who only show VV shots too!

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Tue Feb 15, 2005 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes Major you are correct in thinkin that bout the other ww voxels, i am working on them and if not totally replacing them.  

I didnt understand what you mean by the cameo n the voxel itself but now i do i apologize.

I have begun to realize the value of ingame shots, the unit may look absolutely pristine in VV but look like total crap ingame.  I should know i have had that exact problem....

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Tue Feb 15, 2005 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, I'll get an Ingame shot when I can convert the PCXs to something that these forums read.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue Feb 15, 2005 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
That carrier isn't that much of an edit.

It may not be much of an edit be it sure looks cool.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
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PostPosted: Wed Feb 16, 2005 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

err, right... Rolling Eyes

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sun Feb 20, 2005 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

note i did not rip the land carrier and hover destroyer.

any 1 can make vxl look like that

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
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PostPosted: Sun Feb 20, 2005 2:40 pm    Post subject: OUTRAGE Reply with quote  Mark this post and the followings unread

I am Cabal's older brother. I am the true creator of the SS Land Carrier and Hover Destroyer.



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sshovdest.png



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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Sun Feb 20, 2005 4:10 pm; edited 3 times in total

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sun Feb 20, 2005 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

WERE IS YOUR PROOF THAT I COPIED THEM COME EVA STFU MAKE MY LIFE WORSE WILL YA STFU


AND Welcome to ppm hAVE AN HORRIBLE TIME HERE
BTW WERE R THE PIC I POSTED IN THIS THREAD

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
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PostPosted: Sun Feb 20, 2005 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

busted...

thanks to me, of course...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
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PostPosted: Sun Feb 20, 2005 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am sorry about your topic.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sun Feb 20, 2005 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

err tyler now im not let;s drop this and continue gazing at awe super huge f-17 i made

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Feb 20, 2005 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

F-17??? where? and what is a F-17?

SHow me a pic of a real F-17 and a pic of your voxel of it...

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Last edited by Tyler Adams on Sun Feb 20, 2005 3:40 pm; edited 1 time in total

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Liek ZOMG X 2
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Joined: 27 Nov 2004

PostPosted: Sun Feb 20, 2005 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least i can do cameos

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
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PostPosted: Sun Feb 20, 2005 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could, I just wasn't really working on it...

BTW, at least show doesn't defy gravity on MY buildings..

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sun Feb 20, 2005 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

What buildings

by show u mean snow right

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
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PostPosted: Sun Feb 20, 2005 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he means F-15

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YR modder/artist, DOOM mapper, aka evanb90
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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
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PostPosted: Sun Feb 20, 2005 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

F-15, that I can believe. AFAIK, the US mil hasn't developed a F-17, or it's a Top-Secret Superfigher, which I doubt..

and cabal, YES, I mean snow, not show... I haven't released my Heli-pad, it's a modified nod Helipad to look like the TD one... I have yet to do the snow anims....

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sun Feb 20, 2005 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn the f 15 to ztyping big

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
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PostPosted: Sun Feb 20, 2005 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just saw the voxel. It is a monster! its XYZ dimensions, 2 of them are over 100, and one is around 200! The vertical height is larger than a TS scale tank!  It does not fit in HVA Builder!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
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PostPosted: Sun Feb 20, 2005 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

PM me it... I wanna see it...

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sun Feb 20, 2005 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, im about to wipe out half this thread you babies. Shutup everyone.

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
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PostPosted: Mon Feb 21, 2005 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cabal and EVA? Ohhh boy!!!!!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Feb 21, 2005 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Spam] that could make interesting porn[/Spam]

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