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Allied Avenger [RA2]
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 26, 2005 1:27 am    Post subject:  Allied Avenger [RA2] Reply with quote  Mark this post and the followings unread

a Hum-vee-like scout car. in allied scheme.

and yes, I know it's too small. It was originally a jeep.vxl. I converted it, then did other stuff... now, if someone could tell me how to use Cube Normaliser to resize vehicles... *hint* I could fix it...

It's based of the current American Anti-Air vehicle, the Avenger.



avngr.vxl
 Description:
sorry, no turret or HVA.

Download
 Filename:  avngr.vxl
 Filesize:  15.99 KB
 Downloaded:  417 Time(s)


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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sat Feb 26, 2005 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

Razz

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 26, 2005 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, fine, I'll get an OS: VV shot.

Like I said, no turret yet.

and DO NOT bitch that it's too small. I know it is, but am unsure how to change it's size other than re make it, which I'm not.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 26, 2005 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Happy now??!??!

Download it. Now!



AVNGR.JPG
 Description:
 Filesize:  30.54 KB
 Viewed:  7614 Time(s)

AVNGR.JPG



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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Sat Feb 26, 2005 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

1) This is a multisection voxel! You've hidden the turret in the jeep body I think... maybe split them into separate entries?

2) VxlSE3 Autonormals are the same thing as the Cube Normaliser. Just apply the Autonormals from the drop-down menu and save.

3) Ingame shots? Not for the first time has a voxel looked okay in OSVV, but looked shit ingame...

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 26, 2005 2:31 pm    Post subject: Re: Allied Avenger [RA2] Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
It was originally a jeep.vxl.


And that file comes with a turret entry and body.
and I can't figure out how delete sections.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Feb 26, 2005 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

section > delete

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Sat Feb 26, 2005 5:45 pm    Post subject: Re: Allied Avenger [RA2] Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Tyler Adams wrote:
It was originally a jeep.vxl.


And that file comes with a turret entry and body.


I know that. Why don't you make new ones from scratch instead of always modifying old ones?

And yes, Ackron is right - select the section, and then go the drop-down menu with the tools in it. Select delete. You should get an error message, so ignore it, and select the other section again. Now save.

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sat Feb 26, 2005 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it is an O.K voxel.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Feb 26, 2005 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

on making new voxels not editing them: i normaly edit a existing voxel to begin with to get the size correct and to get a good basic shape to work on.

this voxel just looks like a civi truck to me and unless someone is making a expansion with new civi units placed on maps its pretty useless. the work is good though.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Feb 27, 2005 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm planning to make a turret.. eventually...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Feb 28, 2005 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

this sort of thing wouldnt need a complicated turret and shouldnt even take long to make

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Mon Feb 28, 2005 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

And then he says cabal should put up an ingame shot of his voxel #Tongue

Anyway cute voxel but I wouldn't call it an avenger yet untill it has a turret. For now I have another name for it: Hummer.  Razz Shouldn't be hard to make IMO. see for yourself:

made 2 versions



avengerscreen2.JPG
 Description:
 Filesize:  19.33 KB
 Viewed:  7455 Time(s)

avengerscreen2.JPG



avengerscreen.jpg
 Description:
 Filesize:  152.5 KB
 Viewed:  7459 Time(s)

avengerscreen.jpg



avengerfixedv2.zip
 Description:

Download
 Filename:  avengerfixedv2.zip
 Filesize:  7.53 KB
 Downloaded:  516 Time(s)


avengerfixed.zip
 Description:

Download
 Filename:  avengerfixed.zip
 Filesize:  7.86 KB
 Downloaded:  404 Time(s)


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General Drippik
Disk Thrower


Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Mon Mar 07, 2005 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stinger,they are nice indeed

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