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 Forum index » Other Projects » Released » Tiberian Sun XTX (eXtreme Terrain eXpansion)
Beta 0.9
Moderators: daTS, Gangster, Team Black
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Mar 11, 2005 10:00 am    Post subject:   Beta 0.9 Reply with quote

I have restored almost everything... but not all.. here it is.


unknown.rar
 Description:

Download
 Filename:  unknown.rar
 Filesize:  139.46 KB
 Downloaded:  15875 Time(s)


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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Mar 11, 2005 3:27 pm    Post subject: Reply with quote

*Hugs Gangster* I know you've lost quite a lot of work, but this is without a doubt one of the most important mapping events for the TS community ever. Thank you!
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Mar 11, 2005 4:20 pm    Post subject: Reply with quote

oh my lord...Can we use this if we ever have a new OMC? Smile
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Mar 11, 2005 5:00 pm    Post subject: Reply with quote

We're not yet sure about that, but it is being discussed Smile

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Mar 11, 2005 5:18 pm    Post subject: Reply with quote

Even with the little things you have right now it's already one of the best assets ever made for TS. Great job!
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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Mar 11, 2005 6:38 pm    Post subject: Reply with quote

Using TX for the next OMC is a great way of promoting it, and taking the TS mapping scene to the next level. It has to happen in one way or another, and the only effective method I can see is by force. That's what they're doing right now with DVD technology for PC games, it really should have been standardized years ago, but nothing happened and suddenly we were plagued with games on 6 discs.
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Mar 11, 2005 7:19 pm    Post subject: Reply with quote

Not just yet. If we get another version with all the planned stuff in, it would be a good time to use in the OMC.

*EDIT* Should this forum now be moved out of the Pre-alpha forums, since it now has a release?
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 11, 2005 10:45 pm    Post subject: Reply with quote

Yes, Clazzy... I'll promote this forum.

And, as for OMC, I'm up to use this... I just need to make sure everything works... therefore, we hope we can have maps and feedback from this cool thing Smile.
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The Wicked Flea
Vehicle Drone


Joined: 07 Mar 2005

PostPosted: Fri Mar 11, 2005 11:13 pm    Post subject: Reply with quote

Quick question, but what is "OMC"?

Nice job by the way, Gangster!
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Mar 11, 2005 11:27 pm    Post subject: Reply with quote

the TS open mapping competition
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 11, 2005 11:34 pm    Post subject: Reply with quote

Almost there, Ackron... except that now it won't be restricted to TS Wink

Open Map Competition = OMC
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Audjo
Vehicle Drone


Joined: 19 Apr 2004
Location: never-never land

PostPosted: Sat Mar 12, 2005 12:50 am    Post subject: Reply with quote

ive been waiting for this for a while now...
Very HappyVery Happy
GJ BUDDY!
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Mar 12, 2005 1:50 pm    Post subject: Reply with quote

Just curious,but this compatable with other mods? #Tongue i want the 1337 in RoTD so i can expand on my Indoor levels.
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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sat Mar 12, 2005 3:10 pm    Post subject: Reply with quote

As long as your mod doesn't require a unique temperate.ini, it should be perfectly compatible without having to manually intergrate it.
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chemical ali
Medic


Joined: 08 Mar 2005
Location: UK

PostPosted: Sat Mar 12, 2005 10:39 pm    Post subject: Reply with quote

This is amazing im going to implement one of my maps into this, well done and good work gangster.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Mar 14, 2005 1:05 pm    Post subject: Reply with quote

There was me thinking you were worshipping fish now with that OMC comment.

Are you guys going to get a proper site up for this project? When you do I think it might be a good idea to affiliate with our YR:TX site, that way people that stumble onto one of our sites that want the other TX have an easy access to it.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Mar 14, 2005 6:03 pm    Post subject: Reply with quote

Wow! Леха, ты герой!
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Mar 18, 2005 10:54 pm    Post subject: Reply with quote

Hi all.. Very Happy  The number of download times speaks much better then all words of the world. Thanks a lot.

As for OMC. Im very glad that TSTX have a good chance to be used in next OMC.
As for site. well... i dont have such skills... but it is not a main trouble, the main one is: Im totaly offline - no updates, no expanshions, no news for all next month i guess.


----
PS Jah, i know... Cool)))
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sat Mar 19, 2005 12:18 am    Post subject: Reply with quote

Really, this is so good man  Smile . It's a pity your pc got screwed, but hey we allready know what you are capable of. You serve us all well.

P.S.

I'd really like to use this in my mod. If I'm allowed ofcourse. You will be credited ofcourse (obvious) Is that okay?

http://members.home.nl/j.a.meinema/tibsun/index.htm

Greets stinger
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Mar 19, 2005 12:37 am    Post subject: Reply with quote

everyone are allowed
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Skywalker
Soldier


Joined: 08 Dec 2004
Location: in the 41st century SE, thinking up a new chapter of my novel

PostPosted: Fri Mar 25, 2005 9:39 pm    Post subject: Reply with quote

Do you have the pack in zip format?
Disregard question.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 25, 2005 10:25 pm    Post subject: Reply with quote

Meh... get win rar...  (search on google)
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Mar 26, 2005 5:55 am    Post subject: Reply with quote

www.rarlabs.com

Hmm. I could integrate this into TSTW... but that would be a bit of work Wink

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sat Mar 26, 2005 9:38 am    Post subject: Reply with quote

but it would have the most 1337 terrain in the 1337 terrain world!
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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: United States

PostPosted: Tue Mar 29, 2005 6:04 pm    Post subject: Reply with quote

Have you done any more since the beta?


(sorry, i know its off topic, but i didnt want to make a new topic)
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Apr 01, 2005 2:21 am    Post subject: Reply with quote

God i hope he has... a nice set of muddy/cracked terrain like in the renders would totally rock
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Apr 01, 2005 2:32 am    Post subject: Reply with quote

I can't wait for next one!!!
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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Apr 06, 2005 2:04 pm    Post subject: Reply with quote

Rather than winrar, you should use 7zip and its LZMA compression. It takes longer to compress than rar, but the compression ratio is vastly improved. Also, you shouldn't be allowing people to actually distribute this with their mods, but instead make it a required download and link to it. That way any mods using it won't be distributing old versions of it.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 10, 2005 2:20 pm    Post subject: Reply with quote

Does this suport Firestorm?

Ah, no matter, the thing doesn't even work on TS anyway... Crying or Very sad
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Last edited by OmegaBolt on Sun Apr 10, 2005 2:40 pm; edited 1 time in total

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 10, 2005 2:27 pm    Post subject: Reply with quote

Yes.
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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Thu Apr 14, 2005 5:19 am    Post subject: Reply with quote

All I can say is that I will defeinitely be using this is TD:E!
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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Fri Apr 29, 2005 1:27 pm    Post subject: Reply with quote

where do i put it. i know im a moron to

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Fri Apr 29, 2005 1:36 pm    Post subject: Reply with quote

Extract the contents of the Rar file into you main TS directory folder.

Et voila! Easy peasy.

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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Sat Apr 30, 2005 12:19 pm    Post subject: Reply with quote

how can i use it in final sun

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Sat Apr 30, 2005 1:37 pm    Post subject: Reply with quote

extract it to TS folder and it loads when you run Finalsun
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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Sat Apr 30, 2005 7:17 pm    Post subject: Reply with quote

ummm it wont show up?
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon May 09, 2005 9:02 pm    Post subject: Reply with quote

Use this temperat.ini file with it instead to make it work propperly:
http://ppmsite.com/forum/download.php?id=5519
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon May 09, 2005 10:50 pm    Post subject: Reply with quote

Cool Yeah.. but it was made for TX + TO:TX... No it will not crash a game, but the will be a some empty tilesets...)
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Taz0Snipz
Vehicle Driver


Joined: 16 May 2005
Location: England, London

PostPosted: Tue May 24, 2005 10:13 am    Post subject: Reply with quote

This is very nice #Tongue
yay I can make some nice better looknig roads now #Tongue

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VW x frt
Sargeant


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Mon Aug 15, 2005 4:32 pm    Post subject: Reply with quote

I  will use it in my mod... if its ok with you Smile
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People... i need help for TS Flying Blood.. add me at msn if u wan't to help

Last edited by VW x frt on Mon Aug 15, 2005 5:01 pm; edited 1 time in total

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Aug 15, 2005 4:51 pm    Post subject: Reply with quote

You will use them in your mod... its ok with me Smile
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VW x frt
Sargeant


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Mon Aug 15, 2005 5:02 pm    Post subject: Reply with quote

thank you Wink
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MSN Name: fridrikur@hotmail.com
People... i need help for TS Flying Blood.. add me at msn if u wan't to help

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Aug 16, 2005 9:06 pm    Post subject: Reply with quote

Well thats why its up for public d/l Wink to be used in mods
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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Mon Dec 11, 2006 12:45 pm    Post subject: Reply with quote

ummmmm..........how exactly do i put this in the TS directory?
and what file names are needed to be transfered to the directory?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Dec 11, 2006 4:32 pm    Post subject: Reply with quote

Drag all the files into your Tiberian Sun folder, simple.
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Dec 11, 2006 10:54 pm    Post subject: Reply with quote

don't bump please...
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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Thu Dec 14, 2006 12:45 pm    Post subject: Reply with quote

done it but nothing looks diferent ingame?
O.O

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Dec 14, 2006 12:53 pm    Post subject: Reply with quote

you use finalsun to create a map with all the new files...

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Fri Dec 15, 2006 4:16 pm    Post subject: Reply with quote

wow really usefull but i cant even make a proper road cause all the pieces are away from each other O.O

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu May 03, 2007 12:00 pm    Post subject: Reply with quote

could someone make a version that supports the marble madness inis?
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