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 Forum index » Other Projects » Released » Return of the Dawn (TS to TD Total Conversion)
RotD Download Comments
Moderators: Reaperrr, red_rebel
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Nov 25, 2004 10:41 am    Post subject: Reply with quote

well normally the most expensive units need the highest tech.

The rocket launchers were dodgy, it was too much hassle building them, couldn't a radar be enough?
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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Nov 25, 2004 1:10 pm    Post subject: Reply with quote

Remember, the Launcher has very little health. If it cost more than 800 no one would EVER build it.
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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Nov 25, 2004 3:09 pm    Post subject: Reply with quote

Nyerguds wrote:
But still, you must consider... if it's enough to take out the barracks, it can also take out the constuction yard. That'd be a bit too much imo.

That would be too much indeed, but due to gameplay reasons I made the con yard much stronger, actually only the temple is heavier armored in RotD (I think).

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Nov 25, 2004 5:30 pm    Post subject: Reply with quote

Nyerguds wrote:
As I said before.. WHY? It was that way in TD, and it was OK there.

It's not about the CY being weak. It's the barracks that are pretty strong. Keep in mind that an Ion Cannon DOES take out a weapons factory.


NOT an AIRFIELD, and I consider that unfair......
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Nov 25, 2004 5:33 pm    Post subject: Reply with quote

Nyer... Ion Cannon does NOT take a War Factory alone... I tested that when I played with MyTrust on monday.
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Nov 25, 2004 8:25 pm    Post subject: Reply with quote

Not anymore? It did in all my 2.2 games. I think it's a bit too powerful. Make it like with the refinerys, you can take em out with a few orca's and an ioncannon.

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Nov 25, 2004 10:54 pm    Post subject: Reply with quote

The DvD wrote:
Not anymore? It did in all my 2.2 games. I think it's a bit too powerful. Make it like with the refinerys, you can take em out with a few orca's and an ioncannon.


I hope you were drunk while you were saying that, think about the NUKE!
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Nyerguds
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Joined: 24 May 2004
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PostPosted: Thu Nov 25, 2004 11:10 pm    Post subject: Reply with quote

Banshee wrote:
Nyer... Ion Cannon does NOT take a War Factory alone... I tested that when I played with MyTrust on monday.

I was talking about C&C1, not ROTD Rolling Eyes
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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Nov 26, 2004 8:43 am    Post subject: Reply with quote

So you are Knowingly:

Giving the nuke more power
Lessening the ion cannon

Also don't give me the single player nuke crap:
Reaperrr said to me he based it on MULTIplayer, so I consider it as such!
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Nyerguds
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Joined: 24 May 2004
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PostPosted: Fri Nov 26, 2004 6:36 pm    Post subject: Reply with quote

eeh... afaik the Ion Cannon is exactly the same in MP.
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Mike
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Joined: 11 Jan 2003
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PostPosted: Fri Nov 26, 2004 7:30 pm    Post subject: Reply with quote

NO,l It cant destroy the War Factory, and you claimed it could, just beef it up, jeez.
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Reaperrr
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Joined: 26 Apr 2003
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PostPosted: Fri Nov 26, 2004 8:32 pm    Post subject: Reply with quote

MyTrust wrote:

Reaperrr said to me he based it on MULTIplayer, so I consider it as such!

?

RotD is based on C&C1 multiplayer when it comes to the TechTree, Ion Cannon is the same in TD multi and single, Nuke is as strong as in single because else it wouldn't work with area effect.
to compensate that, I made the reload time difference between the two superweapons bigger and the splash damage of the ion cannon against units and 1-cell buildings stronger than it was in TD.

that's all about it.

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Nov 26, 2004 9:02 pm    Post subject: Reply with quote

Well The Ion Cannon is not strong enough IMO, It should be a Beam Blue Beam of Burning Boom, not a flash light.....
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W/P
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Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Nov 29, 2004 11:34 am    Post subject: Reply with quote

in TD the ion cannon was still in testing wasnt it? if it was then it would be weak...
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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Nov 29, 2004 4:02 pm    Post subject: Reply with quote

in TD the ion cannon was in testing but it wipes out a entire nod base in a FMV ..
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PUOJACKZ
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Joined: 14 Nov 2004
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PostPosted: Mon Nov 29, 2004 11:26 pm    Post subject: Reply with quote

About the nuke: i can remember that Nuke in TD was more powerful. The power of the one still present in RoTD 2.3 seems to be like RA1 Atom Bomb, that was unable to destroy a little building.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Nov 30, 2004 8:49 am    Post subject: Reply with quote

the nuke in TD singelplayer for Nod was a ONE OFF special.

The nuke is based off the MP AFAIK
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Nyerguds
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PostPosted: Tue Nov 30, 2004 5:35 pm    Post subject: Reply with quote

They CAN'T DO a single nuke. It's imposible to code.

PUOJACKZ wrote:
About the nuke: i can remember that Nuke in TD was more powerful. The power of the one still present in RoTD 2.3 seems to be like RA1 Atom Bomb, that was unable to destroy a little building.

Actually, the RA1 single player nuke is just as powerful as the C&C1 one.
But I do think that the ROTD nuke should at least be able to destroy a couple of adv. power plants...

oh, and Reaperrr... in C&C1 the Nuke did NOT need power to charge #Tongue
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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sun Dec 05, 2004 9:06 pm    Post subject: Reply with quote

hmm... so is a newer... less buggy more accurate version in the making... because I'll hold off mirroring the file until its done in that case, as it would take me forever to upload on my 56k.
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Banshee
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Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 05, 2004 10:52 pm    Post subject: Reply with quote

Does anyone knows why is Nuke and Ion Cannon given reconection errors in 2.3? Specially the Ion... What was the change made in these things?
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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Mon Dec 06, 2004 5:25 pm    Post subject: Reply with quote

Banshee wrote:
Does anyone knows why is Nuke and Ion Cannon given reconection errors in 2.3? Specially the Ion... What was the change made in these things?

damage, nothing else o.O

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Mon Dec 06, 2004 6:13 pm    Post subject: Reply with quote

Did the Atomic Bomb give Renons? or was it just the Ion Cannon?
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Banshee
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Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 06, 2004 6:21 pm    Post subject: Reply with quote

Ion Cannon does for sure... as for Nukes I'm not that sure.
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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Dec 10, 2004 2:38 pm    Post subject: Reply with quote

Banshee wrote:
Ion Cannon does for sure... as for Nukes I'm not that sure.

maybe it really is because of the increased damage... i'll try decreasing the damage value, but increasing the efficiency... not sure if that helps, but who knows.

btw I'm sorry about the lack of updates recently, but I was busy (and still am) with some real-life issues, but I'll try to get a small 2.31 update ready for tomorrow.

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Dec 18, 2004 6:58 pm    Post subject: Reply with quote

Its been solved.
My ION Cannon Image was messed up and when fired..showed 15 instead of 1 solid beam. O_o
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Bittah Commander
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Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 19, 2004 3:57 am    Post subject: Reply with quote

Btw, if you just edit the warhead of the nuke, so that it won't leuve (as much) flames after impact, wouldn't it fix that the game slows down?
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Nyerguds
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Joined: 24 May 2004
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PostPosted: Sun Dec 19, 2004 1:01 pm    Post subject: Reply with quote

eeh... the slowdown isn't a problem IMO. And the flames are the major part of the nuke's damage. It's the way they came up with to make the Nuke have a spread damage like it has in TD.
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Bittah Commander
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Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 19, 2004 2:02 pm    Post subject: Reply with quote

Maybe they could make it like a multi missile with invisble clusters?

About the airstrike, can't this be done the same way as the plane that drops the units at the airfield?

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Nyerguds
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PostPosted: Sun Dec 19, 2004 4:24 pm    Post subject: Reply with quote

the problem is a cluster missile has inaccuracy. And also... making enough clusters to damage the same area completely would prolly give the same amount of lag.
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subXaero
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Joined: 27 Sep 2004

PostPosted: Sun Dec 19, 2004 7:17 pm    Post subject: Reply with quote

so wheres 2.31? :p

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Bittah Commander
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Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Dec 20, 2004 4:29 pm    Post subject: Reply with quote

How 'bout the airstrike?
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the_kid
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Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Wed Dec 22, 2004 1:39 am    Post subject: Reply with quote

yes... where is 2.31? I'm waiting for that as well, so I can mirror. Smile
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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Dec 22, 2004 1:56 am    Post subject: Reply with quote

That was confusing me too #CHanges
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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Wed Dec 22, 2004 3:11 am    Post subject: Reply with quote

JThemen wrote:
How 'bout the airstrike?
Psh. the soloution,you will never guess the answer.
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Nyerguds
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Joined: 24 May 2004
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PostPosted: Wed Dec 22, 2004 1:58 pm    Post subject: Reply with quote

lol. Car, don't tease the outsiders.
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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Dec 22, 2004 4:09 pm    Post subject: Reply with quote

the_kid wrote:
yes... where is 2.31?

sorry, I really lack time currently, but I hope to have it ready tomorrow.

the ini stuff is done, just have to build in the new transport heli voxels and modify the winter theater mix-file.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Dec 22, 2004 4:23 pm    Post subject: Reply with quote

Crap. i need to send you the new MLRS i did. i'll post it up at the beta forum in 2 hours,alright?
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Bittah Commander
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Joined: 21 May 2003
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PostPosted: Wed Dec 22, 2004 4:54 pm    Post subject: Reply with quote

Seriously, can't this be done the same way as that cargo plane that drops Nod's units at the airfield?
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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Wed Dec 22, 2004 7:26 pm    Post subject: Reply with quote

Stop asking,you'll find out when the next mappack is done...
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UnderOATH
Civilian


Joined: 23 Dec 2004

PostPosted: Thu Dec 23, 2004 11:04 pm    Post subject: Reply with quote

Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.  Smile  

However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod.
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subXaero
Light Infantry


Joined: 27 Sep 2004

PostPosted: Fri Dec 24, 2004 12:00 pm    Post subject: Reply with quote

UnderOATH wrote:
Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.  Smile  

However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod.

hehe ya i don't want to de-advertise rotd, but you can actually play tiberian dawn on XP and now also over LAN...

yaya and this after 10000 years of waiting...anyway...rotd on 1024 is kinda more playable Wink

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Fri Dec 24, 2004 4:11 pm    Post subject: Reply with quote

Yep. way more maps. you guys should get on XWIS,im sure you would have one hell of a ball with us. (especally Alk's commentairy.)
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UnderOATH
Civilian


Joined: 23 Dec 2004

PostPosted: Fri Dec 24, 2004 11:57 pm    Post subject: Reply with quote

subXaero wrote:
UnderOATH wrote:
Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.  Smile  

However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod.

hehe ya i don't want to de-advertise rotd, but you can actually play tiberian dawn on XP and now also over LAN...

yaya and this after 10000 years of waiting...anyway...rotd on 1024 is kinda more playable Wink


So how is this possible? I have a nod and gdi cd with windows 95 edition. I know about  running in 95 compatibilty but... i always get this error message
the procedure entry point SMapLS_IP_EBP_12 could not be located in the dynamic link library KERNEL32.dll"
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subXaero
Light Infantry


Joined: 27 Sep 2004

PostPosted: Sat Dec 25, 2004 2:10 pm    Post subject: Reply with quote

UnderOATH wrote:
subXaero wrote:
UnderOATH wrote:
Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.  Smile  

However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod.

hehe ya i don't want to de-advertise rotd, but you can actually play tiberian dawn on XP and now also over LAN...

yaya and this after 10000 years of waiting...anyway...rotd on 1024 is kinda more playable Wink


So how is this possible? I have a nod and gdi cd with windows 95 edition. I know about  running in 95 compatibilty but... i always get this error message
the procedure entry point SMapLS_IP_EBP_12 could not be located in the dynamic link library KERNEL32.dll"

mr nyer got me these links:

http://www.planetcnc.com/features/techtroopers/classicsInXP/ (scroll down for cnc95)
and for LAN-Play
http://www.planetcnc.com/features/techtroopers/tibdawnOverTCP/

i've not had any time to try it out yet, but nyer just flooded me with how happy he is being able to play cnc1 with other players Wink

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UnderOATH
Civilian


Joined: 23 Dec 2004

PostPosted: Sat Dec 25, 2004 7:54 pm    Post subject: Reply with quote

Thank you kindly, sir.  Smile
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Nyerguds
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Joined: 24 May 2004
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PostPosted: Sat Jan 29, 2005 9:44 am    Post subject: Reply with quote

Heck, you can even play DOS C&C online with that :p
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Feb 16, 2005 10:58 am    Post subject: patch 2.4 Reply with quote

version 2.4 is now officially released, go to fist page in this topic for the download.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Feb 16, 2005 12:39 pm    Post subject: Reply with quote

Allied General wrote:
and also the 1st renegade level.


It didn't destroy it, It deactivated it. I t probably hit the cluster of power plants at the back of the base.
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pizza!!
Vehicle Driver


Joined: 15 Feb 2005

PostPosted: Wed Feb 16, 2005 12:43 pm    Post subject: Reply with quote

Awesome i gotta go downloAD IT NOW.
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subXaero
Light Infantry


Joined: 27 Sep 2004

PostPosted: Wed Feb 16, 2005 9:43 pm    Post subject: Reply with quote

pizza!! wrote:
Awesome i gotta go downloAD IT NOW.

RIGHT NOW?

NO!!! WAIT A SECOND


1




okey here you go

Rolling Eyes

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