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The time now is Thu Mar 28, 2024 10:00 am
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now for a modified attack cycle( beware 200kb gif )(TS)
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Mar 27, 2005 5:21 pm    Post subject:  now for a modified attack cycle( beware 200kb gif )(TS) Reply with quote  Mark this post and the followings unread

lovingly renamed the hunter cycle or for short hunter

changes : removed missile pods, added rear wheel protector and added double gun at the sides of the bike..also lengthened the glass just a few points



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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Mar 27, 2005 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow holy shit that roxx! You even figured out the right FLH! Great work.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Mar 27, 2005 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooooh me likes the firing anims Smile

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 27, 2005 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

bike with gun from buggy!
Not bad!

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun Mar 27, 2005 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks great! I get so damn confuddled with  FLH.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Mar 27, 2005 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah it's the weapon from buggy.
it's a barrel/gun at each of the sides of the bike

christophski the great wrote:
looks great! I get so damn confuddled with  FLH.


ah lemme explain it might help:D

PrimaryFireFLH=20,45,35

this is along the heading of the vehicle( looking from the vehicle )
in this 20 is how far the firing location is forward( negative goes backward )
45 is how far it is to the right( negative goes left )
35 is how high the firing location is 0 = at the bottom of the vehicle and something above that is higher( negative isn't needed )

the values are in leptons.........just try guessing works

Last edited by Judeau on Sun Mar 27, 2005 7:48 pm; edited 1 time in total

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Mon Mar 28, 2005 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks for explaining that for me i always wondered bout that.

How far forward it is do u mean from the center of the unit?

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Mar 28, 2005 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

yep

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Mar 28, 2005 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I always hated those leptons. How long is one approximately?

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Mon Mar 28, 2005 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

leptons :/ Not pixels?

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Mar 28, 2005 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

to be honest i have no idea at all....i just guess and try till i get it right
for comparison a tick tank is about 200 leptons long

Last edited by Judeau on Wed Mar 30, 2005 1:23 pm; edited 1 time in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Mar 30, 2005 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Just curious,how long is PROBE(Laying horizontally,from the top antenna to the bottom one) in leptons?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Mar 30, 2005 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Eehrhm, Carno, fro top to bottom it is vertical.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Mar 30, 2005 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

is probe by any chance from firestorm?
and if you look at the barrels of the walker i modified : the barrels are about 300 leptons long
that shoud give some sort of idea

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Mar 30, 2005 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

probe.vxl is in local.mix in tibsun.mix

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Mar 30, 2005 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

around 250-280 i guess

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Mar 30, 2005 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good to me, it is a very tidy modification Smile

BTW, the leptons' size is in the ini files - "nn leptons to a tile".

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Mar 30, 2005 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure? I can't find it in the rules, art or temperat.ini files.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Mar 30, 2005 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

<sigh>

Yes, just search for "leptons" in the ini files, and you should get something like:

...range is measured in leptons (256 per cell)...

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