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i always found the laser turret ugly....
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Mar 27, 2005 5:42 pm    Post subject:  i always found the laser turret ugly.... Reply with quote  Mark this post and the followings unread

of course this one can be used for ..other purposes as well( turret or barrel )



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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Mar 28, 2005 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

nobody interested?

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Mon Mar 28, 2005 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

well its not exactly much of a change...

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Mar 28, 2005 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know and there isn't to be much of a change just s imple remake of the damn thing....it didn't actually have a barrel before so i added one

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Mar 30, 2005 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

...In the renders, the "barrel" is transparent. In the game, the "barrel" was left void so that the laser could fire from the main body and through the muzzle. All you've done is spoil that effect by filling in the part that WW left blank deliberately so that the laser could be seen inside the "barrel" as it fired!

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Mar 30, 2005 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know but i always found it looking kinda crappy.
it just looks strange 2 floating red pieces aimed at something....
i understand the meaning but it just looked weird.
ah hell i originally made it for a vulcan turret for nod....but buildings with voxel turrets are really  Confused especially when you try to get it to look good when firing at aircraft
any suggestions on that?

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Mar 31, 2005 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

lemme c it ingame or ill do something that banshee hates!(maybe, probly not but it makes a good threath)

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Mar 31, 2005 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

*laughs at you*
i like your new sig

ohhh a turret aiming upwards....sucks



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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Thu Mar 31, 2005 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anti-air turrets need to be shp, because voxel ones will go leaning very far backwards (even end upside down sometyimes). But one thing... this is a laser? So why the hell u use it for anti-air purposes? For a laser turret it's fine because a laser isn't anti-air.

Not much of a change indeed, but what the hell. A guy needs to start somewhere  Razz

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Apr 01, 2005 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stingerr wrote:
Anti-air turrets need to be shp, because voxel ones will go leaning very far backwards (even end upside down sometyimes). But one thing... this is a laser? So why the hell u use it for anti-air purposes? For a laser turret it's fine because a laser isn't anti-air.

Not much of a change indeed, but what the hell. A guy needs to start somewhere  Razz

as i stated in the post above it was supposed to be a vulcan turret......and those sure as hell don't have glass barrels...
converting to shp is going to be annoying.
i think i'll use a simple chassis with this as turret

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Apr 01, 2005 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

WHAT HAVE YOU DONE!? YOU HAVE KILLED THE SUPREMENESS OF TS WITH THAT THINGY!!
(if u use it as anti air that is...)

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Apr 01, 2005 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

...*sighs* mod? with DANGEROUS airstrikes...against wich 20 sams didn't help to much
those strikes ar launched regularly by the ai
gdi strike : 4 bombers lot's of orca's and 2 sonic fortresses( fortress voxel with a diruptor weapon )

but i guess i'll cancel the bugger.....i already have an aa obelisk

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