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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Sun Jan 05, 2003 9:14 pm    Post subject:  AI Reply with quote  Mark this post and the followings unread

how do i mod the ai to build new units people make and to build more of what they currently have?

i know how to do buildings for the ai.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 05, 2003 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need the file ai.ini (or aifs.ini) which you can get by opening XCC, going to tibsun.mix -> local.mix and right clicking it and clicking in Extract.

If you have FS, go to expand01.mix and extract aifs.ini


Then, take a look at the file which has 4 sections. Task Forces, Script Types, Team Types and AI Trigger Types. Task forces are the units that AI will build, script types are the actions made by the new AI units, Team Types chooses which forces will be hired by AI, what scriot it will use and how the team acts. AI Trigger Types are the conditions to have these teams built. More details at:

Entertainment Explosion

Enjoy it.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Sun Jan 05, 2003 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweeeet

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Fri Jan 10, 2003 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

well i tried to just change some values but the ais the same...

origional stats::
[073A9510-G]
Name=4 attack cycles
0=4,BIKE
Group=-1

new stats::
[073A9510-G]
Name=8 attack cycles
0=8,BIKE
Group=-1

and i also did alot of other non apc units for both side in the same manner but its still the same...what else do i have to do?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 10, 2003 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you use TS or FS? If it's FS, make your changes at aifs.ini, otherwise it will not change, because most of aifs.ini task forces bypass ai.ini settings...

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Fri Jan 10, 2003 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

ooo now it works i forgot about the aifs thanks works now Very Happy

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sun Jan 12, 2003 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey curlupanddie... Where did you come with that signature? Is it on something or did you just come up with it on the top of your head? Its been puzzling me.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Mon Feb 17, 2003 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got my sig from www.godfart.com beebo flashes.

Ok, i wanted to make a new AI trigger for the light, medium, heavy, mammoth tank, MLRS and the rest of those hiddenunits. but the site up top banshee gave me does not work Confused ...can someone who has made a new AI trigger help me?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 17, 2003 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dougfunie is working hard to put EE working online, but, erm... let's see what I can do:

New Taskforce:

[NEWTEAM]
Name=light, medium, heavy, MLRS and hiddenunits
0=5,1TNK ;5 light tanks
1=4,2TNK ; 4 Medium Tanks
2=3,3TNK ; 3 Heavy Tanks
3=4,MLRS ; 4 MLRS
4=6,JEEP ; 6 jeeps
Group=-1

Now for script... hmm.... let's hunt everything Twisted Evil

[HUNTALL]
Name=Let's hunt, guys.
0=0,1 ; attack enemy
1=11,14 ; do hunt

Now, for a new team type:

[DREAMTEAM-G]
Name=Dream Team of the hidden units
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=GDI ; change this to the correct one.
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=HUNTALL
TaskForce=NEWTEAM

and now, for the allmighty AI Trigger Types... prepare your hearts people, this is pure emotion #Tongue...

DREAMSTRIKE=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM-G,<all>,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1


Just remember that you need to declare the task force, script type and team type above and all units should belong to GDI. (if any unit doesnt belong to GDI, take them off the task force.

More info at:

http://64.127.246.69/ts/modding.shtml

The site doesnt look good yet because its database is not restored yet, but the tutorials works.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Mon Feb 17, 2003 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

grrrrrrr...I think i messed up something in the trigger types.

the new task force:
1061=0861B440-G

[0861B440-G]
Name=light, medium, heavy, MLRS and hiddenunits
0=9,1TNK
1=5,2TNK
2=4,3TNK
3=2,4TNK
4=1,MLRS
5=4,ARTY
Group=-1

Thew Script type:
1019=09B50140-G

[09B50140-G]
Name=Let's hunt, guys.
0=0,1
1=11,14

The new team type:(i made two for nod and GDI because i have no sides for each yet.)
1032=08923850-G
1033=08924850-G

[08924850-G]
Name=Dream Team of the hidden units
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=NOD
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=09B50140-G
TaskForce=0861B440-G

[08923850-G]
Name=Dream Team of the hidden units
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=GDI
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=09B50140-G
TaskForce=0861B440-G

and the net trigger types(i think i messed these up)

08960AF0-G=Dream Team of the hidden units,08924850-G,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1
08961AF0-G=Dream Team of the hidden units,08923850-G,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 17, 2003 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember that both sides should build all these units. Nothing seems to be wrong...

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Mon Feb 17, 2003 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

both AI triggers seem to be in order?

hmmmm in the team types, instead of having 2 coulnt i just put GDI, NOD?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 18, 2003 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

keep one for each side and yes, they look correct.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Tue Feb 18, 2003 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

would the problem be in the internal names? cause i just copied one from a used name but just changed one number. or could i just go 1061=HIDDENUNITS-G or something like that?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 18, 2003 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

What I coded was supposed to be a completely new AI script which keeps the others as well. Depending on which task forces, scripts, team types and ai trigger types you replaced, it can become a problem.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Tue Feb 18, 2003 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

i just went through all the new things i added and used the same internal name u gave, and for the team types i made DREAMTEAM-G and DREAMTEAM2-G, instead of making new team types and such, could i use the lightinfentry trigger to build the hidden units taskforce?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 18, 2003 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean light infantry task force, dont you? I heavly dont recommend that. If you see the AI Trigger Type guide in EE tutorials, you will notice that there is one option there that determines the minimum tech level required to the trigger be fired. Tech level 1 only fires trigger that uses teams that have as task forces the light infantries. This would screw up tech level 1. Just make a completely new one as I showed in my first code and that's more than perfect. Just to make clear, there is no need to replace a task force, a script type, a team type or an AI trigger type.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Tue Feb 18, 2003 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

well i re-extracted my AIFS.ini and just made a new unused spot in each. here is what i have now...
[Taskforce]
1061=NEWTEAM(orgionaly i put a used value but just replaced a zero with a one. I basically did that to all my other values before i changed it to your origional triggers...)

[NEWTEAM]
Name=light, medium, heavy, MLRS and hiddenunits
0=9,1TNK
1=5,2TNK
2=4,3TNK
3=2,4TNK
4=1,MLRS
5=4,ARTY
Group=-1

[ScriptTypes]
1019=HUNTALL

[HUNTALL]
Name=Let's hunt, guys.
0=0,1
1=11,14

[teamtypes]
1032=DREAMTEAM-G
1033=DREAMTEAM2-G
(i have the two because im gonna have nod and GDI be able to build them both for now.)

[DREAMTEAM-G]
Name=Dream Team of the hidden units
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=NOD
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=4
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=HUNTALL
TaskForce=NEWTEAM

[DREAMTEAM2-G]
Name=Dream Team of the hidden units
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=GDI
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=4
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=HUNTALL
TaskForce=NEWTEAM

[AITriggertypes]
DREAMSTRIKE=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM-G,<all>,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1
DREAMSTRIKE=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM2-G,<all>,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1

when you first gave me the trigger types it said:
DREAMSTRIKE=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM-G,,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1
and those 2 comas after dream team i added <all> because it had that above most of the others.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 18, 2003 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

DREAMSTRIKE cannot be repeated. Give a new internal name for the Nod AI Trigger Type. Btw, the second (nod one) should have a 2 instead of 1 in the side thing. So, the AI trigger Types would be like this:

DREAMSTRIKE1=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM-G,,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1
DREAMSTRIKE2=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM2-G,,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,2,0,<none>,1,1,1

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Tue Feb 18, 2003 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

ARG! i changed the trigger spot with what you gave me. they attack me with the hidden units they start with, but they dont replace them(before they just sat there)im still thinkin the problem could be with those 2 comas...?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 18, 2003 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean they attack you with that only once in the whole game?

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Tue Feb 18, 2003 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep, only the starting hidden units...

instead of making a new trigger would it work if i just moddified one there?
like take the titan one or the reaper one and just add my units in with it?

[0A70E6A0-G]
Name=8 cyborg reapers, 4 med tanks
0=8,REAPER
1=4,2TNK
Group=-1

or

[07ECFB60-G]
Name=16 titans, 4 light tanks
0=16,MMCH
1=4,1TNK
Group=-1

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 18, 2003 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would not be a problem if:

- your unit belongs to the same side of the triggered unit
- the prerequisite of your unit is the same or higher than the triggered unit


But, attention, excessive ammount of units might make AI take too much time to release the attack, making it become easier, since you would have time to defend yourself against it.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Wed Feb 19, 2003 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

so wait, the whole problem could be that i have the AI building too many things as it is? if so should i just delete it and reextract the AIFS then plug in what you gave me?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 19, 2003 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hell no.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Thu Feb 20, 2003 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont understand why the AI is not building the new script, i just re-extracted the AIFS, i inserted all the stuff you gave me up top, i made the units buildable for both sides...i dont understand what the problem with this is... Confused

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 20, 2003 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

You'd better revise all steps again and also re-check all posts here... maybe you forgot a basic, but very important detail...

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Thu Feb 20, 2003 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

i went through my Rules to make sure everything was buildable for both sides, their good for that. Here are the exact things i have for the trigger in my AIFS.
[taskforce] bottom section
1059=07F3A490-G
1060=0860B440-G
1061=NEWTEAM

[NEWTEAM]
Name=light, medium, heavy, MLRS and hiddenunits
0=9,1TNK
1=5,2TNK
2=4,3TNK
3=2,4TNK
4=1,MLRS
5=4,ARTY
6=5,M113
Group=-1

[scripttypes] bottom
1017=07F3DE00-G
1018=08B50140-G
1019=HUNTALL

[HUNTALL]
Name=Let's hunt, guys.
0=0,1
1=11,14

[teamtypes] bottom
1029=095E1920-G
1030=08823930-G
1031=08823850-G
1032=DREAMTEAM-G
1033=DREAMTEAM2-G

[DREAMTEAM-G]
Name=Dream Team of the hidden units
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=NOD
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=4
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=HUNTALL
TaskForce=NEWTEAM

[DREAMTEAM2-G]
Name=Dream Team of the hidden units
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=GDI
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=4
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=HUNTALL
TaskForce=NEWTEAM

the trigger lines

DREAMSTRIKE1=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM-G,,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1
DREAMSTRIKE2=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM2-G,,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,2,0,<none>,1,1,1

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 20, 2003 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
DREAMSTRIKE1=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM-G,,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1
DREAMSTRIKE2=Dream Team of hidden units finally strike under GDI flag!,DREAMTEAM2-G,,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,2,0,<none>,1,1,1
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- Sintax error #123: Excessive commas found. It was supposed to have only one comma. Hint help for more details.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Thu Feb 20, 2003 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

WUAHAHAHAHA Very Happy IT WORKS! thanks banshee for the help with my toubles troubles

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 20, 2003 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

no problem Wink.

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