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Kodiak -GDI
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 25, 2005 4:37 am    Post subject:  Kodiak -GDI Reply with quote  Mark this post and the followings unread

The actual voxel has the color touch ups.. Im no good at putting it ingame so noo screenie...  Sad  Oh well.. I do have a pic in voxel viewer

Credits:
daTSchikinhed for making alterations to the voxel.
<Insert Mystery Name> for creating the original voxel.

Edited to include some form of incomplete credits. ~ Clazzy



KDIAK2.jpg
 Description:
A back view... notice the vents...
 Filesize:  1.03 MB
 Viewed:  10138 Time(s)

KDIAK2.jpg



KDIAK.jpg
 Description:
The red has been fixed
 Filesize:  1022.04 KB
 Viewed:  10138 Time(s)

KDIAK.jpg



KDIAK.vxl
 Description:
The fixed voxel

Download
 Filename:  KDIAK.vxl
 Filesize:  227.08 KB
 Downloaded:  513 Time(s)


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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Apr 25, 2005 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm... Confused nice work.

btw, how big is that in cells?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Apr 25, 2005 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

he didnt make that he edited it from a voxel i i posted at tumsun because someone asked for a kodiak voxel carno gave me this and apparently jah gave him it and jah found it laying around. problem: there is some red that should be remap

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Apr 25, 2005 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, afair I found this either on Sleips' or on CnC Guild (before Revora). I remember it was in thread "my project", but I dont recall whose project that was...

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 25, 2005 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

ackron the mighty wrote:
problem: there is some red that should be remap


I fixed that in the actual voxel...

[quote"firestormer"]how big is that in cells?[/quote]

It is slightly bigger than the kodiak building.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Apr 25, 2005 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTSchikinhed wrote:
The red has been fixed


He said that in the bottom pic.

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Mon Apr 25, 2005 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

So... Who's actually contributed to this voxel then? Could you credit everyone please?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Apr 25, 2005 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

but no one knows who made it origionally.

so credit
Ackron for posting it at tumsun
Carnotaurus for giving me it
Jah for giving it to Carno

and find out who made it?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 26, 2005 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Hws this:

All who helped lead this voxel into my hand for editing are credited.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Apr 26, 2005 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

You ca't credit all four people. daTS made some alterations, but it would be best to find out EXACTLY who made it if at all possible. For the time-being, I'll just credit daTS and the mystery person, until the identity of the original maker is identified.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Apr 26, 2005 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

holy shit moderators are back  Surprised
but was it so necessary to remove my post?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Apr 26, 2005 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Er, that wasn't me. If it was (and I did it without realising) then I'm sorry but I'm pretty sure I never deleted it.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Apr 27, 2005 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

SO.... can anone tell me how to put this ingame.... I tried but I dont know where to store it or what art and rules INI to give it

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Apr 28, 2005 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Just copy a unit and give it like a weapon or whatever...try this

[ART]
[KODIAK2]  ; whatever the unit's name is
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,0

[RULES} ;copy of the gdi dropship,  just a few changes
; Kodiak
[KODIAK2]
Name=Dropship
Image=KODIAK2
Prerequisite=GAHPAD
Strength=200
Category=AirPower
Armor=heavy
Landable=yes
TechLevel=6
Sight=3
PipScale=Passengers
Speed=15 ;18
PitchSpeed=.20
RadarInvisible=yes
Owner=GDI
Cost=100 ;1500, 100 is for testing purposes
Points=25
ROT=5
Selectable=yes
Passengers=15
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
IsDropShip=yes
MaxDebris=9
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
;Dock=GADROP
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
Carryall=yes
Dock=NAHPAD,GAHPAD
Crewed=yes
MoveToShroud=no

and make sure you have a HVA file

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Apr 28, 2005 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Dock=NAHPAD,GAHPAD


Dock?!!???!?!?!?! It would crush any helipad...

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Apr 28, 2005 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there any point copying the dropship? The code is a bit buggy, isn't it?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Apr 28, 2005 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's why i changed a few things and yeah it would crush a helipad, its just a test  ^^,

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 28, 2005 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

any guns?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Apr 28, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

So? it looks kick-ass when landing. #Tongue make a dropship land and you will know what i mean,Clazzy.

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Mon May 16, 2005 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Methinks me will be using this (maybe anyway)

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon May 16, 2005 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Man... Look at the last post's date...  Surprised anyways I reckon it's a good voxel to use, yes.

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Mon May 16, 2005 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I know, but the topic isn't all that old really, so I felt no qualms in reviving it.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon May 16, 2005 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

So you're saying 16 days isn't old? Geez, I'd get screamed at if I revived a topic that old.

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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Mon May 16, 2005 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Not really, it's only been 2 (and a bit) weeks. Most threads I end up posting in are like that, apart from the new ones anyway. Anyhow, let's be quiet about this. Reviving threads I don't mind, but us spamming off-topic can get annoying to others at times. Very Happy

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon May 16, 2005 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess so, well 16 days is 2 weeks and 2 days..

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