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 Forum index » Other Projects » Archived Mods » World War III » Screenshot Gallery
nuke
Moderators: Worm4981
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon May 02, 2005 1:11 pm    Post subject:  nuke Reply with quote

ok this looks a bit unbalanced and overpowerd but it isnt.

the nuke has got an reload time of 25 minutes...
and the AI would build VERY BIG bases...

anyway here we come:  Smile


nukehit.png
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nukehit.png



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon May 02, 2005 1:18 pm    Post subject: Reply with quote

OMFG T3H W00TZ0RZ!
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 02, 2005 1:24 pm    Post subject: Reply with quote

I'm guessing it acts similar to the RotD nuke (which spawns gas, IIRC)? It looks rather good.
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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Mon May 02, 2005 1:25 pm    Post subject: Reply with quote

Wow!
Nice blast radius.
Any chances for a nuke that can wipe out entire base?
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon May 02, 2005 3:52 pm    Post subject: Reply with quote

@ clazzy: yes its using debris but they dont spawn fire on the ground (looks bad and slowes the game down)

@ sorrow: i could make the blast radius bigger but then it would be REALLY unbalanced...
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 02, 2005 8:16 pm    Post subject: Reply with quote

Boom and no more of the base!
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon May 02, 2005 8:18 pm    Post subject: Reply with quote

Nice work!

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Mon May 02, 2005 8:26 pm    Post subject: Reply with quote

Worm4981 wrote:
@ sorrow: i could make the blast radius bigger but then it would be REALLY unbalanced...


I think that a superweapon that loads 25 minutes can be game-ending one without being unbalanced.
Personally I woldn't wait half a hour just to destroy 4 buildings.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue May 03, 2005 11:57 am    Post subject: Reply with quote

the AI (and most of the human players too) build ConYard and Weap.Factory very close to each other...

if youre lucky u can blow the conyard, the barracks and the weap factory with one nuke...
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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Tue May 03, 2005 4:03 pm    Post subject: Reply with quote

But it would be more funny if entire base would be razed to the ground along with half of the map...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 03, 2005 7:10 pm    Post subject: Reply with quote

LOL-Make it shoot out EMP's
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue May 03, 2005 7:57 pm    Post subject: Reply with quote

hmm... EMP effect for the whole area, hm?

good idea, ill keep it in my mind..
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue May 03, 2005 8:00 pm    Post subject: Reply with quote

The EMP ideea isnt bad at all, but why not radiation instead of the EMP?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 03, 2005 8:16 pm    Post subject: Reply with quote

you see there is few waves in atomic explosion
1-explosion
2-EMP
3-Radiation
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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Sat Jul 28, 2007 12:20 am    Post subject: Reply with quote

I made a bomb once which inadvertainly EMPed the whole map! It was awial ago though and I dont rememebr what I did.
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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Jul 28, 2007 12:43 am    Post subject: Reply with quote

Quote:

Last Post: Tue May 03, 2005


Rolling Eyes

You know this is inactive for a reason.
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Jul 28, 2007 1:59 am    Post subject: Re: nuke Reply with quote

Worm4981 wrote:
ok this looks a bit unbalanced and overpowerd but it isnt.

the nuke has got an reload time of 25 minutes...
and the AI would build VERY BIG bases...

anyway here we come: Smile


I've seen bigger


TSAR!!.png
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Tsar bomba weapon made by tony in has Wrath Mod for Scorched 3d
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TSAR!!.png



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