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Recolored Half-life grunts
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon May 02, 2005 1:24 pm    Post subject:  Recolored Half-life grunts Reply with quote  Mark this post and the followings unread

Well on the original grunts clothing were quite bad for deasert missons..like gray and green?? duh not fitting! so i made some brown recolores of em Very Happy

How to install them with Valve's Steam

Copy all the files in the pack to this directory

C:\Program\Valve\Steam\SteamApps\your name or email here\opposing force\gearbox\models



Deasert_preview.PNG
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Deasert_preview.PNG



OPF Grunts.zip
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 Filename:  OPF Grunts.zip
 Filesize:  780.79 KB
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Last edited by Denmon on Mon May 02, 2005 4:01 pm; edited 2 times in total

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon May 02, 2005 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made the medic and the engineer too... here they are



medic.PNG
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medic.PNG



engineer.PNG
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engineer.PNG



OPF Special grunts.zip
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon May 02, 2005 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought PPM is for CnC games only... Good work anyway. Maybe you could do this skinning to renegade. It's the same thing.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon May 02, 2005 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i wouldent call lego models cnc...but they get to stay so i suppose these get to stay to. and well i simlpy recolored the old skins for them



brownie-ingame.PNG
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brownie-ingame.PNG



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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon May 02, 2005 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I noticed that. Your skins are cooler than the ones from the game. I thinks it's very stupid to be in a desert in Mexico, where you fight snow camo grunts. Now I restarded playing HL, that I just recieved and when I look at the grunts I see a contrast between them and the desert where Black Mesa is located. Also I have a couple of questions for you:
    1.Do you know how to make maps in HL?
    2.Do you mod any other shooters?

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon May 02, 2005 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

1.Iam looking for a map editor for half-life so that i can make maps

2.Nope... but i might try some other if i have it

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon May 02, 2005 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by Havoc on Mon May 02, 2005 8:14 pm; edited 1 time in total

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon May 02, 2005 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanx dude! ill start making mapz0rz right away

btw heres the grunt skin for only half-life

to instal place the files in this zip in
C:\Program\Valve\Steam\SteamApps\your name or email\half-life\valve\models



Half-life grunt.zip
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 Filename:  Half-life grunt.zip
 Filesize:  289.71 KB
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon May 02, 2005 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

No problem. Have fun! And don't forget to read the manual!!! Hmm, weird! I can watch tv (from the tunner) while playing hl.... Very weird!

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon May 02, 2005 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

crap it only supports counter strike

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon May 02, 2005 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

No! It suports HL too. It has the triggers for sp maps so it suports it. It works fine at me. Learn how to use it first.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 02, 2005 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Havoc wrote:
I thought PPM is for CnC games only... Good work anyway. Maybe you could do this skinning to renegade. It's the same thing.


3D Models forum isn't limited to any game. Half life stuff is welcomed here as well.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue May 03, 2005 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

iam glad to hear that Very Happy

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue May 03, 2005 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Havoc wrote:
I thought PPM is for CnC games only... Good work anyway. Maybe you could do this skinning to renegade. It's the same thing.


3D Models forum isn't limited to any game. Half life stuff is welcomed here as well.
Thank god! Then I'll start publishing my quake 3 projects, but first I need to remake them...

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PostPosted: Sat May 07, 2005 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well that was pretty unexpected to see Half-Life mapper here! I dont belive it but i see it! But that was a nice reskin even if I could do it myself with no problem in Photoshop.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat May 07, 2005 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, now you see. Reskining is a easy job, but modelling...not really.

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R-more men
Cyborg Engineer


Joined: 31 Oct 2004
Location: Sweden

PostPosted: Sat May 07, 2005 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes its hard if you model complex model like human or other creature. Model objects like a simpel box can I do in no time or a little more complex objects like a soda can. But Yes Reskining is easy but make a new skin can be pretty hard to.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu May 12, 2005 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah.... but i like mine :d

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Tue Jun 20, 2006 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

*BUMP!!!!!!* are thoose grunts editable in gmax?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 20, 2006 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

*execution*

Man, that engineer is having a big head....or then that helmet is just giving illusions...

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Jun 20, 2006 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh what the hell is with these topic bumpers?

Yes, they are editable in gmax, but you need plugins (google it or something).

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Jul 05, 2006 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Download an .mdl plugin for Gmax
2. Open the dude in Gmax
3. Edit him
4. Save Him

Now, that wasent so hard now was it?

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loosebruce
Vehicle Driver


Joined: 16 Aug 2009
Location: Scotland

PostPosted: Sun Aug 16, 2009 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

would it be possible to resize these models for Command and Conquer 3???

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Aug 16, 2009 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably, but TBH they'd be more useful for us here as SHPs (hint to somebody)

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loosebruce
Vehicle Driver


Joined: 16 Aug 2009
Location: Scotland

PostPosted: Mon Aug 17, 2009 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHPs?

Could I use these models in my CnC 3 mod? is it possible and do I have permission

I will give full credit for your work and link back to you!

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Mon Aug 17, 2009 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I am correct, these zips only have textures for the original HL1 HGrunts.

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