Posted: Sat May 28, 2005 5:16 pm Post subject:
Orca Scout [TS]
Simply, a modification of the Orca Fighter chassis.
Based off of something I saw in a cartoon (don't ask which one, I'm not telling). I saw it, liked it's design, made one, then decided to call it the Orca Scout.
HVA included, just an extracted, renamed, opened in HVA Builder, then closed.
lol, another piece of your work i like, good job, i think it would look even better wtih gdi logos on the wings and more colour other than plain gold. keep up the good work tho QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon May 30, 2005 6:50 pm Post subject:
the fans are godawfuly small tyler...and remapable. but other then that,i think its a cute addition to the zillions of ORCA voxels. well done. Tyler,could you do a Jurassic Park Jeep and Explorer for me? TS size,plz. and no remaps,for the love of god. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue May 31, 2005 9:12 pm Post subject:
Orca Scout... Orca Fighter... Orca Intercepter (Some guy made it)... Orca Bomber... Orca Transport... Anyone wanna add to the list, feel free to do so.
Good job Tyler. I like it _________________ Destroy to create. All for the hunt to dominate!
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Jun 02, 2005 8:04 pm Post subject:
Tyler Adams wrote:
The fans are small? I though that was the size of the Orca fighter.
Do you want the Jeep with the top on or off?
Off,cause i need a damaged one(but i will do that.) and a jeep's canvas top wont last long in a mod with dinosaurs. e.e _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Jun 05, 2005 2:31 pm Post subject:
Stingerr wrote:
datschikinhed? "naval voxel god"
I have good sself-esteem.. Got a problem with that
anyways.... yes tyler.. that is slightly better _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Wings - yes, but how do you tell it from another fighter ingame? You wont see no cameras and wont know about them, until told, but you can definitly see the big-window cockpit. I know that in TS time they would probable have no need in cockpit glasses at all, they would have cameras, etc. But this would work only in Ren/Gen mod, where the detail level is higher. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Posted: Mon Jun 13, 2005 7:50 am Post subject:
hey nice design
it looks like the olllllllddddd ornithopter from the atreides in dune 2000 but look nice try adding more colours like camo ones so it doesnt look like very dead... and try adding some missiiles or mahinegun cannons _________________ When you kill one coconut, it's a tragedy... when you kill ten million is like "Un speed con Vodka y una Quilmes sin gas"
Joined: 12 Sep 2003 Location: In my own little world
Posted: Mon Jun 13, 2005 1:02 pm Post subject:
Its rather nice, I do like it. _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
eeeee!!!! perooooooo............ osea!!!!
yea but does any unit in game is unarmed...??? only the civs... well some... what are you goind to scout if you cant send aircraft to darkness. ja! you need something even the ai wont send you the thing unless you hardcoded taht so you override the shroud thing... so at all you need guns unless you plan to use it as a good nice carryall like the dune2000 but for harvs or tanks... _________________ When you kill one coconut, it's a tragedy... when you kill ten million is like "Un speed con Vodka y una Quilmes sin gas"
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