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Repertory of SHP/VXL from differents websites
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PostPosted: Sat Feb 01, 2003 10:12 am    Post subject:  Repertory of SHP/VXL from differents websites Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 01, 2003 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread


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PostPosted: Sat Feb 01, 2003 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok but there is no vxl/shp for tiberian sun in modden ?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 01, 2003 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, but it's just a matter of resizing it Wink You can't be limited to the ones exclusively made for it... btw, I've reminded another site full of voxels for Tiberian Sun from disappeared sites, Stusworld (also PPM affiliate).

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PostPosted: Sat Feb 01, 2003 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 01, 2003 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

YR Argentina also holds some SHPs and Voxels.

http://yrarg.cncguild.net (not sure).

The graphics there are made for YR/Ra2, but easily convertable to TS.

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PostPosted: Sun Feb 09, 2003 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

19 VXL for RA2 at AfterGlow Red Alert 2 page, here the list:

737 Airliner, TibDawn A-10, WWII Ambulance, Star Wars ATST, Land Rover, B2 Bomber, WWII Katykuska, TibDawn Chinook, New Robot #1, Space:1999 Eagle, New Flame Tank, WWII Folke Wolf 190, New Robot #2,
New Robot #3, Modern Carrier, Kirov2 Gunship, WWII Half Track, Star Wars Shuttle, AWACS Aircraft, Star Destroyer

Two are from Tiberian Dawn, the A-10 thunder bolt and the Chinook.

here the link: http://members.aol.com/redalerttwo/contest.htm

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Jun 08, 2003 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Ra2 AfterGlow is HIGHLY recommended. I got most of my mod's voxels there. They also have a decent SHP collection. Perfect for the person who cant get someone to custom make their graphics for them, like me.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Jun 08, 2003 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, i've tried them all in TS. the AT walker''s pretty cool, but looks dumb. DO not trie the starship though.. it'll crash your game. Even when viewed in .hva editor, it's about 1 fps...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 08, 2003 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread


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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Jun 08, 2003 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh... WHAT DOES IT MEAN???????? Yes it is an old list though, but thats because everyone likes to code INIs and hire other people to do graphics for them. (thats what i do too) Its just much easier to code INIs than to design 3d graphics. But those last three you listed are pretty good...

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PostPosted: Sun Jun 08, 2003 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

devin11590 wrote:
But those last three you listed are pretty good...


hem, they are the best place for vxl and shp

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Jun 08, 2003 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ts savagewar has a couple of shp files by Rattuskid and we're lookin for more if you have any. :p

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Mon Jul 14, 2003 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, Ra2 graphics are so hard to get, unless you are lucky or do them yourself.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Jul 14, 2003 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

MiG in TS Laughing



mig.jpg
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mig.jpg



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Tratos
General


Joined: 01 Jan 2003

PostPosted: Mon Jul 14, 2003 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks pretty cool.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 14, 2003 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

whoa... nice Smile

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Jul 14, 2003 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is just the MiG from YR, renormalized and resized :p

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Thu Jul 17, 2003 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good, but isnt a MiG a little out of date in the TS timeframe?

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PostPosted: Fri Jul 18, 2003 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah looks very good

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Mon Aug 25, 2003 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there anywhere to get textures and parts to add to SHP buildings i make? I have a few, but there isnt anything good for civilian buildings. I need it to work with PSP 7.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 26, 2003 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread


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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Tue Aug 26, 2003 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

ya, in the SHP board there is a peice pack or something like that you can put together to make buildings

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Wed Aug 27, 2003 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

oops, not PSP 7, i meant Photoshop 7.0, heh. Unless my uncle can get me a copy of PSP. Plus, my XCC mixer wont compile the 6 frame of buildup animation into a SHP, any ideas? it crashes every time i try. Oh, i have the part packs, but there arent very many base-of-building parts. what im really looking for are textures to fill in wireframes.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Aug 27, 2003 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

is it in the right palette, and in PCX? all named yourbuildingname 0000 through yourbuildingname 0005 ? its set to the right palette in XCC when you hit convert and they are all the same size

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Fri Aug 29, 2003 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

it is pcx, and i didnt change the pallate. when i do convert it, the pallate selected is unittemp.pal or somthing like that. i tried anim.pal too, it still crashed when i clicked convert or save or whatever

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