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[WIP] Mobile Stealth Generator
Moderators: Suiseiseki
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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Jul 06, 2005 4:28 pm    Post subject:  [WIP] Mobile Stealth Generator Reply with quote  Mark this post and the followings unread

Self explanitory. Comments about needed textures aren't required. Rolling Eyes



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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed Jul 06, 2005 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest, I prefer the old one. The turrets are a good idea though.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Jul 06, 2005 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

mines pretty much based off of this:

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed Jul 06, 2005 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. It's truly based on the sketch, but I still like the old one. It's more round.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Jul 06, 2005 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got a model of the current version as well.



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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jul 06, 2005 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow,the drawing looks centipedeish.BTW the first model is very good,im sure when its textured (I know i wernt meant to say) it will look great.Overall very nice base model

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jul 06, 2005 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you are basing it off of the concept then your model dosent have the correct curves. it is too "blocky" the wheels are also incorrect the body segments are too small, lots of little details that give it its image.

but hey now everyone will have a go at me for explaining why it is wrong.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Jul 06, 2005 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I doubt anyone could reallynotice when it's a voxel and the smallest details won't show up even in the cameo so I don't really think it's worth having an identical copy. Also, basing isn't copying.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jul 06, 2005 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

no it isnt i agree, but the origional drawing is considerably better than your model. and even with voxels quality is a big part and even slight details are noticable.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jul 07, 2005 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

AWESOME

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Jul 07, 2005 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyone got any suggestions on what the deploy animations should do?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Jul 12, 2005 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

It could deploy not in a straight line, but in a kinda half-moon... err.., I hope you got me right.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jul 12, 2005 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

your correct jah. the shape is actually called a crescent but half of the world wouldnt know what the hell that is.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Fri Sep 23, 2005 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

In my opinion, the new one is MUCH better!

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