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Reaperrr?
Moderators: Reaperrr, red_rebel
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jul 08, 2005 2:53 am    Post subject:  Reaperrr? Reply with quote  Mark this post and the followings unread

Hey,this goes out to Jokeman,too. i was thinking,maybe as a side-patch,a 'CC Retro' patch of RoTD. use all the old CC1 buildings,and perhaps vehicle sprites.(if not,i can lend a hand with voxels.) i mean,we have the old infs,why not 100% retro goodness? #Tongue(with the 'extra' unused DOS sounds,like the Turret gunfire,the apache takeoff/land noises,ect.)

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Jul 08, 2005 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because some buildings like the TD Refinery and War Factory are not possible in TS? <_<

The helicopter sounds are a great idea though Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jul 08, 2005 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

We change the direction the WF & Tib Ref are facing?

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Jul 09, 2005 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Duh. i did it in MS Paint with the Refinery. faces the 'usable' TS direction. if you do the same thing with the RA2 WF/Refs,they face CC1/Beta facings.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jul 09, 2005 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

How useful paint is..

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Jul 09, 2005 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

ehh.. I seriously hope you don't mean mirrorring it... since that'll seriously mess up all shadows on the building.

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