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 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
tutorial : improved flamethrower
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Judeau
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Joined: 28 Feb 2004

PostPosted: Sun Jul 31, 2005 3:39 pm    Post subject:   tutorial : improved flamethrower Reply with quote

in this tutorial we'll be making an arcing flamethrower with improved graphics

oh yeah i didn't feel like explaining ALL things so i propse you do this tutorial once you know how weapons and animations work

[FireballLauncher]
Damage=10
ROF=80
Burst=4
Range=5.5
Projectile=Fireball
Speed=40
Warhead=FireBurst
Report=FLAMTNK1
Bright=yes ; what can i say it's a tag that an be applied in many cases

[Fireball]
Image=FIREBALL
Arcing=true
Inaccurate=yes ; to produce a spreading effect for the flames
Bouncy=yes; so it doesn't always end up exactly on-target
Elasticity=0.0 ; you can of course set this to 0.3 for the flames moving on

; flamethrower WH
[FireBurst]
Spread=64
Wood=yes
Tiberium=yes
Verses=600%,148%,80%,40%,20%
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=100%

25=FireBurst

well that's the end of Rules.ini editing

up to art.ini

the entry for the projectile Image :

[FIREBALL]; it's a non-existing shp making the projectile insibile
Trailer=FLAMETRAILER ; the flames themselves....W00T

add this somewhere between the animations :

[FLAMETRAILER]
Damage=2
Warhead=FireBurst
Normalized=yes
Translucent=yes

add the flame image to the desired ecache mix

i provided the one i used for convenience




flametrailer.shp
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 Filename:  flametrailer.shp
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Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI 

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 31, 2005 3:48 pm    Post subject: Reply with quote

Thats a brilliant flame effect and also a realistic logic to go with it.Very nice work.
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 31, 2005 3:58 pm    Post subject: Reply with quote

wow that is a good looking flame #Tongue

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Aug 01, 2005 4:10 am    Post subject: Reply with quote

VERY nice work! Although is there anyway to make it bright without being THAT bright? Besides from that amazing effect! Smile

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Jah
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Joined: 23 Nov 2002

PostPosted: Mon Aug 01, 2005 5:28 am    Post subject: Reply with quote

Actually I was thinking to implement the same logic in TO, but in my case I wanted a bouncing projectile...
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Judeau
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Joined: 28 Feb 2004

PostPosted: Mon Aug 01, 2005 9:23 am    Post subject: Reply with quote

then you have a template now Laughing
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Jah
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Joined: 23 Nov 2002

PostPosted: Mon Aug 01, 2005 8:41 pm    Post subject: Reply with quote

הצדק עימך!
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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon Aug 01, 2005 8:49 pm    Post subject: Reply with quote

??? English pls. Not all of us are russians.
@Judeau: Cool. It's great.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Aug 01, 2005 9:12 pm    Post subject: Reply with quote

Вот русский, а там был иврит...


Is it so hard to tell russian from hebrew???
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VW x frt
Sargeant


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Mon Aug 01, 2005 10:23 pm    Post subject: Reply with quote

It's good! Very Happy
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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Aug 02, 2005 3:20 am    Post subject: Reply with quote

Jah wrote:
Вот русский, а там был иврит...


Is it so hard to tell russian from hebrew???

Laughing
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Aug 02, 2005 2:09 pm    Post subject: Reply with quote

cool devils tongue gains promotion
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Oct 04, 2005 2:36 am    Post subject: Reply with quote

ok i tried this out .
I put the shp into a ecache02.mix...and a modified version of rules.ini into a expand.mix.i even gave the weapon to the MMCH..just to get right to seeing the changes..but nothing happened.is the game not reading the modded rules ini..or am i missing something more??
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Oct 05, 2005 1:37 pm    Post subject: Reply with quote

you seem to have forgotten editing ART.ini
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Tony
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Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Oct 08, 2005 10:35 am    Post subject: Reply with quote

Embarassed Ahhhh thanks.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sat Oct 08, 2005 6:02 pm    Post subject: Reply with quote

Jon wrote:
Embarassed Ahhhh thanks.


hehe np
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