Official Tiberian Sun Submission - 8th Place
Map Name: Mount Tiberian
Author: Yuri's 2000 Clone
Site: Project Perfect Mod (ppmsite.com)
Best Rating On OMCs: <none>
Best Position On OMCs: <none>
Players: 2
Ratings:
Original Concept: 15.4%/20%
Ballance: 11.3/15%
Eye Candy: 19.8%/30%
Fun Factor: 11.6%/20%
Triggers: 8%/15%
-------------------------------------
Overall Score: 66.10%
Valid Score: 65.50%
Clazzy's Position: 9th - 58.0%
Wes.com's Position: 8th - 52.0%
The DVD's Position: 7th - 63.5%
Python's Position: 6th - 75.0%
Carnotaurus's Position: 1st - 82.0% (BEST)
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Final Position: 8th
Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):
-> Clazzy:
- 10%
- 10%.
- 18%
- 10%
- 10%
= 58%
Comments:
For being in the style of many a n00b map out there, this isn't half-bad.
Lighting is fairly good.
Map is, fr the most part, balanced.
Repetitive tree usage.
-> Wes.com:
Original concept: 16/20
Balance: 10/15
Eyecandy: 12/30
Fun factor: 9/20
Triggers: 5/15 = 52%
good layout good cliffwork (and i dont care about what it says)
way to many ionstorms, inbalance because of ionstorm AI duse not attack that
often
map looks detailed, but it looks rushed
-> TheDvD:
- (20%) Original Concept:
Weighted score: 15%
Category score: 75%
I like the very narrow secondary passageways to the other base.
- (15%) Balance:
Weighted score: 10,5%
Category score: 70%
Both bases are just as strong, in my book. Amount of tiberium is fair.
- (30%) Eyecandy:
Weighted score: 20%
Category score: 67%
The detailing of the map is realistic and good. The lighting is nice, though not spectacular. I don't like the Ion Storm lighting that much.
- (20%) Fun Factor:
Weighted score: 15%
Category score: 75%
Solid fun. The score is elevated because of the narrow passageways.
- (15%) Triggers/Scripts:
Weighted score: 3%
Category score: 20%
There is an Ion storm trigger, but it's suboptimal at best; the storm can take ages, something i really dislike.
- (100%) Total weighted score:
15+10,5+20+15+3=63,5
-> Python:
Original Concept: 16/20 - Map was nice. Very realistic, but defentally original.
Balance: 14/15 - There was plenty of tiberium for both starting locations. They were both roughly the same size, and were on exact opposite sides of the map. Very balanced.
EyeCandy: 24/30 - Ground was nicely detailed. Tiberium crystal and mold made for nice detail. The small towns made things look nice.
Fun Factor: 10/20 - It was fun for the first little bit, an Ion Storm, cool. After awhile it just got plain annoying. The whole time I played the map was practally Ion Storms. Not fun.
Triggers: 11/15 - The triggers sure worked. The Ion Storms were the most annoying things I encountered all level. Too long, not enough prep time before the next one.
Overall Mark: 75%
-> Carnotaurus:
Original Concept: 20/20
Ballance: 12/15
Eye Candy: 25/30
Fun Factor: 14/20
Triggers: 11/15
---------
Score: 82/100
Original Concept: Woo. long, two player map. both people are seperated by sea. three landbridges for your assaults, however. certainly unique toward the center
Balance: Balance is OK,except the veinhole at the borrom, a little too close to the left player, Tiberium amounts are nice. Just dont blow your spending money on junk.
Eyecandy: Well, the minimap should show you the centerpeice itself. besides that, you have a nice city at each base to oogle.(And destroy)
Fun Factor: Pretty fun to play. Repel ALL borders, though, or you will be in for a hell of a ride.
Triggers: Random ion storms... That's it.
Map ReadMe Contents:
<none>
Contestant Words When Submitting:
- My nickname is "yuri's 2000. clone" and the site/forum is ppmsite.com
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Download it HERE.
This map can be mirrored by any participating site. Remember to credit the author of the map.




