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 Forum index » Modding Central » Media Hut » Voxels » Spotlighted Voxels
Navy Sea Hawks [RA2]
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Sep 23, 2005 10:16 pm    Post subject:  Navy Sea Hawks [RA2] Reply with quote

2 versions of the Sea Hawk, a variety of the famous AH-60. One version can be used as a submarine destroyer and the other one to drop troops off before used as an attack helicopter. I can't show them ingame but I think they look good. Have fun  Cool

*Note* In VXLSE3 it looks very big. I scaled it down in the HVA editor. It looks more smooth now and it fits much better in the game. It is as big as 2 rhino tanks behind eachoter (rough scaling)

grtz


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PostPosted: Fri Sep 23, 2005 11:18 pm    Post subject: Reply with quote

I think its very nice! Though an in-game shot would be nice.

Is it for the Allies? If so the colour doesn't suit...

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Sep 24, 2005 1:08 am    Post subject: Reply with quote

wow.. I like it..
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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Sat Sep 24, 2005 1:59 am    Post subject: Reply with quote

that is awesome!
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sat Sep 24, 2005 2:01 am    Post subject: Reply with quote

its allied scheme actually.. I made it lighter because sea hawks are usaully light colored
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Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sat Sep 24, 2005 7:05 am    Post subject: Reply with quote

Shocked WOW Shocked
Very Nice man!, keep it up!.
Only maybe if you made it a bit darker it would be even better Wink
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Sep 24, 2005 8:15 am    Post subject: Reply with quote

OMFG, it's great, like all of your voxels.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Sat Sep 24, 2005 8:49 am    Post subject: Reply with quote

cool voxel
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Sep 24, 2005 10:52 am    Post subject: Reply with quote

Stinger that is one quality voxel! Great job!
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Sep 24, 2005 12:10 pm    Post subject: Reply with quote

ZOMFG...
*insert drooling sequence here...*
GOOD WORK! I'M SOOOO DOWNLOADING THIS VOXEL!!! Man, good job once again, Stinger!

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Thu Apr 06, 2006 5:24 pm    Post subject: Reply with quote

friggin nice

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Thu Apr 06, 2006 5:59 pm    Post subject: Reply with quote

It looks good. And the idea is also good
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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Nov 03, 2009 3:23 am    Post subject: Reply with quote

although some people don't like new posts on older topics, NICE .VXL it's awesome.
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Nov 03, 2009 4:57 am    Post subject: Reply with quote

dont really think much about people here... the same people that complains if you post in a dead topic are the same people that keeps bumping it up and act like it hurts them if they see an old topic. Do keep in mind its against the forum rules, 1 of a few simple rules. it may be best to respect them since the forum does not ask much... keep that in mind next time you feel like posting... Wink

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Nov 03, 2009 4:58 am    Post subject: Reply with quote

errrr, okay....you really don't have to post on a really old thread just to say awesome, but okay, this voxel makes this thread awesome enough to be revived #Tongue

EDIT: Damn, got ninja'd and my point was made clearer by him XD
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Nov 03, 2009 4:59 am    Post subject: Reply with quote

...Yeah, until you put it ingame and realize how OH MY GOD BRIGHT it is in Red Alert 2.
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Nov 03, 2009 5:27 am    Post subject: Reply with quote

how can this be spotlighted without an ingame picture? Banshee despotlighed a voxel few weaks ago becuse it didnt have ingame pic, he should do the same to this one. Its very very hard to get nice looking white voxels. I maybie get an ingame tomorrow
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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Tue Nov 03, 2009 6:55 am    Post subject: Reply with quote

Now THAT is what I call a chopper! Beautiful artwork, man, impressive!
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Nov 03, 2009 5:12 pm    Post subject: Reply with quote

Thank you, Arvin. This may be a pretty voxel in VV, but just from the colors it should be obvious that this thing is bright as shit ingame, and definitely not worth spotlighting. We have a LOT of beautiful Chinese voxels here that actually won't cause eye bleeding that not spotlighted yet surpass this quality. This spotlight category has gone down the tube.
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Nov 03, 2009 5:59 pm    Post subject: Reply with quote

Actually a lot of those "Chinese" voxels have to much details wich lets them look bad ingame.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Nov 03, 2009 9:42 pm    Post subject: Reply with quote

And this thing is acceptable as spotlight? It looks ztyping horrible ingame, has no detail because it is so lightly colored, but its OK to keep it up?
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Nov 03, 2009 10:06 pm    Post subject: Reply with quote

I didn't say that. We'll see that with the ingames.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Nov 03, 2009 10:58 pm    Post subject: Reply with quote

Actually dont look as bad as some think ingame. Bright, hell yes! but it's not that bad. Does it deserve Spotlight, I'd have to say no. I still give it a thumbs up even though it's a very bright white voxel....


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Last edited by crevio on Tue Nov 03, 2009 11:25 pm; edited 1 time in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Nov 03, 2009 11:07 pm    Post subject: Reply with quote

My eyes burn!
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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Wed Nov 04, 2009 12:55 am    Post subject: Reply with quote

this will be the perfect platform for an antisubmarine helicopter at:

http://www.ppmsite.com/forum/viewtopic.php?p=355360#355360

I will release the coding for it there, any suggestions will be appreciated.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Nov 04, 2009 12:56 am    Post subject: Reply with quote

Perfect example of the Spotlight forum needing a massive purge and re-examination. God bless you Crevio.
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Wed Nov 04, 2009 3:49 am    Post subject: Reply with quote

Most, if not all, of Stingerr's choppers are just like that. God in the VV but not even king ingame. Just like chinese voxels.
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Nov 04, 2009 10:26 am    Post subject: Reply with quote

I agree with you, it looks to bright.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 04, 2009 10:39 am    Post subject: Reply with quote

The bad normals on the tail & overlapping issue with the rotor don't help it's Spotlight status either.
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Nov 04, 2009 1:28 pm    Post subject: Reply with quote

Maybe increase the contrast, darken it overall a bit, make it solid, and renormalize, it could be okay.
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