I really love your Voxel section editor, but one thing is bugging me a bit. It isn't possible to have proper normals on 1 layer of voxels. Result ingame makes that layer look too dark or too bright, depending in what direction the tank/plane etc. is faced. Some stuff that need to be 2 layers of voxels to look good are for example the blimp of the kirov. I can't get good results with the remove redundant voxels-tool because it only leaves 1 layer of voxels, wich can't be normalized properly. As a result you get bad ingame looks wich is a pity
Something like this: see pic
I hope you'll give me some feedback
Greetz..




