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[Shp tutorial 2] Making a standard fire anim
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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Nov 23, 2005 9:54 pm    Post subject:  [Shp tutorial 2] Making a standard fire anim Reply with quote  Mark this post and the followings unread

How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.

The colours that we will use to make a standard fire anim will be the reds and yellows at the bottom right.

Getting to work
Lets look at the E1, his fire anim is the worst cr-p ever. So lets piff him up a little! Begin by removeing the fire from the frame so that he will look like this.


Now make a small T at the top of the gun using the dark orange colour. It should now look something like this.


Now surround the dark orange with light orange.


Now do the same around the light orange, but use the yellow this time.


Do the same on the other fire frames but make the fire bigger and smaller on each fire so that it wont look plain.


And dont forget to experiment a bit on your own!
Here are some other examples made using the same technuiqe




Examples made by other forum members

Yaki's E1


Vincent93's Uzi GI


Key Words: #Tutorials #SHPs #Graphics #Media #TiberianDawn #RedAlert1 #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #OSSHPBuilder 

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Last edited by Denmon on Fri Dec 02, 2005 4:41 pm; edited 6 times in total

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed Nov 23, 2005 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, great and easy to understand tutorial you made there Denmon.

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Vincent93
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Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Wed Nov 23, 2005 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

very good tut demnon already expirimenting

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Nov 23, 2005 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dont forget to show us how it turned out when you are done!

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Nov 24, 2005 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Great job, denmon! Smile

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Nov 24, 2005 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I added some zoomed in pics so that it will be easier to see how you should paint.

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Vincent93
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Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat Nov 26, 2005 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is my result, not the expirimenting just the plane old.



So whats 3's subject?



newgifireanim.gif
 Description:
 Filesize:  2.8 KB
 Viewed:  12553 Time(s)

newgifireanim.gif



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 26, 2005 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

good tut Denmon, and Vincent, if that GI is going to have a machine gun, then that anim would fit it Smile

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Vincent93
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Joined: 07 May 2005
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PostPosted: Sat Nov 26, 2005 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

We'll say uzi  Very Happy

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Nov 27, 2005 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking good... Iam gonna add it in the tutorial

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Vincent93
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Joined: 07 May 2005
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PostPosted: Sun Nov 27, 2005 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok thanks. Very Happy
But what is the third tut's topic? (i know i already asked this but...)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 28, 2005 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought there were only 2 Confused

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Denmon
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Joined: 12 Jun 2004
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PostPosted: Mon Nov 28, 2005 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, ill make a third. "Adding details"

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