Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 7:34 am
All times are UTC + 0
Unit list
Moderators: Denmon
Post new topic   Reply to topic Page 1 of 1 [23 Posts] Mark the topic unread ::  View previous topic :: View next topic

Should i add more new units for GDI? if so, give examples.
Yes - New stuff is always fun
66%
 66%  [ 12 ]
No - There are enough units allready
33%
 33%  [ 6 ]
Total Votes : 18

Author Message
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 15, 2005 4:59 pm    Post subject:  Unit list
Subject description: UPDATED!!!!
Reply with quote  Mark this post and the followings unread

All units with a star infront of them are new. ex, *w00t tank

GDI Units

Hover MLRS
An Multi Launch Rocket System that hovers, making it fast and also giving it the ability to travel over water.

Mobile emp
Just what the name says. A mobile emp tank.

*Mammoth tank
The heaviest GDI tank that carries two 120mm cannons and an AASRS 8 for fighting aircrafts.

Disruptor
A medium tank using sonic waves todestroy all that comes in its way. Watch out for friendly fire though, as i said, it will destroy all in its way

Amphibious APC
An armored personel carrier that can travel over water. It has room for ten infantry.

Wolverine
A light anti infantry mech with two chainguns.

Titan
A medium mech carrying a 120mm cannon that can shoot up most vehicles.

*Genesis
A heavy, two legged mech with a coaxial 7.62mm belt feed gun and a 150mm cannon. Very good vs both infantry's and tanks.

Juggernaut
An artilery mech that deploys to use its three 155mm long range cannons.

*Set
A mobile 122mm artilery that is like the titan but its lighter and it can't fire at units that are too close. It's not very accurate either so there useless alone but good in a pack.

*Hades
Even though "Pyro weaponry" was forbidden by GDI beacuse it caused unnecessary suffering, GDI has gave this mech Napalm ammunition. Cyborgs wont feel the pain anyway they say.

*Exodus
More info arriving soon

Mammoth mkII
The heaviest mech in the game. Four legs, a railgun and an MLRS to fight off aircraft. beacuse of its size and armement, this mech has a build limit of two.


NOD

Comming soon.


Cabal

Comming soon.

_________________
Please, read the signature rules of the forum.

Last edited by Denmon on Fri Mar 10, 2006 8:48 pm; edited 4 times in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Thu Dec 15, 2005 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I vote for neither. I would like you to replace some of the more generic units, though their functions will remain the same. A hovering HUMVEE? With the technological advancements, I think thats logical.

Too bad this mod is for TS, because if it were to be on YR+RP, you could do Generals style with different generals specialising in different units, that way the unit list won't seem too long.

2 HUMVEES? I don't know it thats necessary, and again if it were in YR you could do the IFV thing.

Genesis sounds promising. Don't disappoint me  Laughing

_________________
If the world didn't suck, we'd all fall into space...

Back to top
View user's profile Send private message Send e-mail
Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Thu Dec 15, 2005 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

No there should not be an IFV Humvee that would be crappy and unrealistic,

I say you should add some stuff like; Infantry

_________________


Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Dec 16, 2005 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

To anwser all your questions
1. The Humvee will be more futuristic
2. There will be two new GDI infantry. The droppod troopers
3. The genesis mech havent been started yet. Do not fear though! it will be done!

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Dec 16, 2005 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

if the humvee is not a humvee why is it called a humvee?

Why not just make up your own name for it?

_________________

Back to top
View user's profile Send private message Skype Account
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Dec 16, 2005 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

sigh... beacuse it is a futuristic humvee! like humvee 3.0 or humvee mk2! get my point

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Dec 16, 2005 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still dont like the idear of having a humvee for GDI. It just doesent fit in: All GDI Units are mechs or very big units (APC, disruptor).
A small Humvee MK2 or whatever would not fit in :/

I would prefer to arm the APC with a weapon or improving the wolverine as an anti infantry weapon (so they would be more useful to defend a group of APCs...)

You should also make the Humvee protector more diffirent. Having 2 units witch are nearly exactly the same (exept weapon) dont seem to be a good idear. :/

_________________

Back to top
View user's profile Send private message Skype Account
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Dec 18, 2005 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

[Removed]

ive removed them as people found them as bad ideas. But i will think a bit on this thing bout the armed apc. the problem with that though, is that it wont be able to have a turret if we want to keep it amphibious.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Dec 19, 2005 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Vincent93: I didn't mean the HUMVEE would be an IFV. That is not what I was trying to say.

And the futuristic HUMVEE need not be called a HUMVEE too. You can state that its evolved from the HUMVEE, but you should probablye change the name.

_________________
If the world didn't suck, we'd all fall into space...

Back to top
View user's profile Send private message Send e-mail
Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Tue Dec 20, 2005 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

You should have more mechs. like anti-aircraft

_________________


Back to top
View user's profile Send private message
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 20, 2005 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ill see what i can do

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Feb 26, 2006 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

New infantry:
MARINES marines kick ass with a powerful anti infantry rifle and C4 but do not cost as much as Ghost Stalker

New Unit
Mobile Anti-Aircraft Battery when undeployed its armed with a light MG but when deployed Has a sam Launcher that dose a burst of 4 misiles

_________________

Back to top
View user's profile Send private message
Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Sun Feb 26, 2006 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mobile artillery would be a welcome addition to the GDI arsenal.

_________________


[quote="DCoder"]There is no sanity left in this thread.[/quote]

Back to top
View user's profile Send private message Skype Account AIM Address
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Feb 26, 2006 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mobile artillery... ill see what i can do with that!

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Feb 27, 2006 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

a mobile "artillery" is a sad choice ...especially for gdi
even the jugger came and bring u7nbalance in the game, since firestorm nod has become a bunch of gdi power with the reaper and gdi has become nod power with the jugger
it were better when you find a way to reactivate the balance of the normal TS  again...

_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Mon Feb 27, 2006 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

In my opinion, the jugger sucks, and needs to be replaced with a mobile counterpart. This is my real suggestion.

_________________


[quote="DCoder"]There is no sanity left in this thread.[/quote]

Back to top
View user's profile Send private message Skype Account AIM Address
blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Feb 27, 2006 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

recoil has a concept for a mid range mobile artillery replacement for the jugger..so #Tongue

_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Feb 27, 2006 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want the HUMVEE to be more futuristic and have a different name called it the FATVEE - Future All Terrain Vehicle

_________________


Organised Rules.ini by Judeau

Back to top
View user's profile Send private message Send e-mail
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Feb 27, 2006 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, NOD will get new additions aswell so it will be balanced

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Feb 27, 2006 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

no i mean the balance of the faction gameplay and the balance of the faction specifics, with a mobile arty or a jugger gdi is nearly SAFE against any nod stealth or hide & seek tactics from theyr weak units.

on the other side the reaper has gdi offensive power that means nod has the power of strenghen offensive rush attacks, that destroys the sense of both faction specifics completely.

_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Feb 27, 2006 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

the reaper sucks..
it is easily countered and is very inacurate and it gives instant promotions to anything Disrupter and below even after it dies

_________________

Back to top
View user's profile Send private message
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Feb 27, 2006 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mr. Pokey wrote:
If you want the HUMVEE to be more futuristic and have a different name called it the FATVEE - Future All Terrain Vehicle


I would suggest using the SHADOW RST-V instead of a Humvee....
http://www.army-technology.com/projects/shadow/

Back to top
View user's profile Send private message Skype Account
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Feb 28, 2006 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

well, there wont be a humvee anyway so nm

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [23 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1866s ][ Queries: 13 (0.0110s) ][ Debug on ]