Joined: 19 Aug 2009 Location: Moscow State University
Posted: Mon Oct 11, 2010 5:14 am Post subject:
Old available vision hint:
Rocker=yes turns vxl units over,but that has nothing to do with cellspread.Even weapon whose warhead has cellspread=.1and rocker=yes can turn large group of vehicles over when the damage is heavy enough.
CellSpread=.1 is useless. It doesn't get used. Anything below <.5 is dropped. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
CellSpread=.1 is useless. It doesn't get used. Anything below <.5 is dropped.
Not disagreeing with the Cellspread=.1, but dosent Cellspread=0 allow it to fire into the same cell the vehicle is occupying? Kinda like AreaFire=? QUICK_EDIT
The game defaults to CellSpread=0 so that's already defined. Zero just means it will affect the cell you target and nothing else. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Tue Oct 12, 2010 2:23 am Post subject:
Can you simply tell whether the code is useful or not if you don't ever bother to test it? If I released the code then it must be tested.Can you make your mod by thinking and reading dictionary and don't even start your Yuri's revenge?I don't think you have the capacity to argue before any test on your machine is done.To see is to believe.
well,I'd release the old code.If you don't try,I won't bother to argue.
[MINE]
UIName=Name:TTNK
Name=Tesla Tank
Image=DRON
Prerequisite=NAWEAP,NARADR
Primary=MineShockWave
Strength=300
Immune=yes
Category=AFV
Armor=heavy
Turret=yes
DeployFire=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
;Owner=Russians,Confederation,Africans,Arabs
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians
Cost=1200
Soylent=600
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceSpecialAttack=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
;MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
DeployFireWeapon=0
OpportunityFire=yes
ToProtect=yes _________________ Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself? QUICK_EDIT
uh, the Damage tells a lot of the story. If you fire that in a cell, it'll flip anything in it. Then read the ModEnc page on cell spread. That tells the entire story. The Rocker effect is applied regardless of warhead verses. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Tue Oct 12, 2010 4:35 am Post subject:
.
So what?Only proves that my words are correct.
Also has nothing to do with cellspreadNothing to do with normal damage,but only a damage= large enough.
If modenc doesn't tell you everything then I can tell from the video.
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