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AreaShockWaveSW
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Oct 11, 2010 5:03 am    Post subject:  AreaShockWaveSW
Subject description: video from EnemyAtTheGates vol.5
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Thanks to LH_Mouse



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Oct 11, 2010 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Old available vision hint:
Rocker=yes turns vxl units over,but that has nothing to do with cellspread.Even weapon whose warhead has cellspread=.1and rocker=yes can turn large group of vehicles over when the damage is heavy enough.

But in the video it is already the third vision of that SW.Not like above.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Oct 11, 2010 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

CellSpread=.1 is useless. It doesn't get used. Anything below <.5 is dropped.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Oct 11, 2010 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

What?I'm sure rocker works and turns vehicles over.Only deals no damage,perhaps.

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Last edited by kenosis on Mon Oct 11, 2010 3:08 pm; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Oct 11, 2010 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Furry wrote:
CellSpread=.1 is useless. It doesn't get used. Anything below <.5 is dropped.


Not disagreeing with the Cellspread=.1, but dosent Cellspread=0 allow it to fire into the same cell the vehicle is occupying? Kinda like AreaFire=?

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Oct 11, 2010 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The game defaults to CellSpread=0 so that's already defined. Zero just means it will affect the cell you target and nothing else.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Oct 11, 2010 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why?I'd recommand you to try it first.Rocker wave seems to be different from normal damage

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Oct 11, 2010 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread


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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Oct 12, 2010 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you simply tell whether the code is useful or not if you don't ever bother to test it? If I released the code then it must be tested.Can you make your mod by thinking and reading dictionary and don't even start your Yuri's revenge?I don't think you have the capacity to argue before any test on your machine is done.To see is to believe.

well,I'd release the old code.If you don't try,I won't bother to argue.



[MineShockWave]
Damage=10000
ROF=1
Range=100
AreaFire=yes
DecloakToFire=no
Speed=100
Projectile=InvisibleLow
Warhead=ROCKERNODAMAGE2

[ROCKERNODAMAGE2]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=10
Rocker=yes
Wall=yes
Wood=yes
CellSpread=.1


[MINE]
UIName=Name:TTNK
Name=Tesla Tank
Image=DRON
Prerequisite=NAWEAP,NARADR
Primary=MineShockWave
Strength=300
Immune=yes
Category=AFV
Armor=heavy
Turret=yes
DeployFire=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
;Owner=Russians,Confederation,Africans,Arabs
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians
Cost=1200
Soylent=600
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceSpecialAttack=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
;MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
DeployFireWeapon=0
OpportunityFire=yes
ToProtect=yes

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Oct 12, 2010 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

uh, the Damage tells a lot of the story. If you fire that in a cell, it'll flip anything in it. Then read the ModEnc page on cell spread. That tells the entire story. The Rocker effect is applied regardless of warhead verses.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Oct 12, 2010 4:35 am    Post subject: . Reply with quote  Mark this post and the followings unread

So what?Only proves that my words are correct.
Also has nothing to do with cellspreadNothing to do with normal damage,but only a damage= large enough.
If modenc doesn't tell you everything then I can tell from the video.



&#24405;&#20687;4.rar
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 Filename:  &#24405;&#20687;4.rar
 Filesize:  2.01 MB
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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Oct 12, 2010 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go read the page on CellSpread. You'll see why it does what it does then.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Oct 12, 2010 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF are you two even fighting about!? o.0

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Oct 12, 2010 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think video results speaks louder than dictionary.

I needn't read it in the dictionary.Whatever it says,the code works.So I know how to make that effect,no need to correct me.
If you still think my hints and code are wrong,then just keep it.

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