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Machine's Heavy Jumpjet
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 10, 2012 2:17 am    Post subject:  Machine's Heavy Jumpjet
Subject description: Fixed the SHP...
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When I mean fixed I removed the unnecessary duplicate versions of various frames... I didn't tweak the walk & fire frames so they still have a big sequence...

Code:

[JumpjetSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=822,17,17
FireUp=38,21,21
Down=0,1,1
Crawl=822,17,17
Up=0,1,1
FireProne=38,21,21
Idle1=762,30,0,S
Idle2=792,30,0,E
Die1=8,15,0
Die2=23,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Fly=522,30,30
Hover=370,19,19
FireFly=226,18,18
Tumble=206,20,20
AirDeathStart=206,20,20
AirDeathFalling=218,1,0
AirDeathFinish=225,1,0
Paradrop=0,1,1
Cheer=792,30,0
Panic=822,17,17


Most Credit goes to Machine... Very Happy



machine_jj.shp
 Description:

Download
 Filename:  machine_jj.shp
 Filesize:  878.18 KB
 Downloaded:  12466 Time(s)


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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Aug 10, 2012 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are holes in your fix. #Tongue

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Aug 10, 2012 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is jsut what i've been hoping for since i started modding thank you so much for Atomic_Noodles and Machine

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 10, 2012 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
There are holes in your fix. #Tongue


Hmmm I didn't notice that... checked the original and it has holes as well. Laughing I'll update if i ever get motivated...

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Aug 11, 2012 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

your right only just noticed the holes when i put it in game be a mate plz fix it lol hope that motovates you enough to fix it

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Aug 11, 2012 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

What holes? I am using this SHP for a while now (I am blind and can't see a difference between old and new, tbh) but IMO the holes in the booster's smoke are good as is, adds to the transparency feeling.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 11, 2012 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
IMO the holes in the booster's smoke are good as is, adds to the transparency feeling.
Yes, I agree with this. I'm talking about holes in the unit. But it's only on a few frames, so mehh. You won't see the holes in-game cause the terrain will cover it up.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Aug 11, 2012 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

There are holes on the unit? Which frames?

EDIT: oh, now I see... around the booster. Well, IMO it's not noticable (cus after a year of use I only noticed it now Laughing )

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 11, 2012 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

You might need new spectacles. #Tongue

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Aug 11, 2012 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

As long as I see stars with 5.5 magnitude on the sky... I think my current glasses will do. #Tongue

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Aug 11, 2012 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

To be exact... the holes are only on its Crashing Death Animation... so yeah not that much of a deal... Razz

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devil614
Medic


Joined: 06 Sep 2012

PostPosted: Thu Sep 06, 2012 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

in my experience, crashing jumpjet infantry can be glitched and stay alive and shooting at their target after they hit the ground 'dead' (yes you, Rocketeer!) so the 'holes' in the tumble doesnt pose a problem since I added Crashable=no to the unit. Smile

awesome friggin shp, btw!!

~devil614~

PS: Anyone got a cameo / name idea? this guy can NEVER be allied, despite the coloring (GDI?) hehe im evil!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Sep 06, 2012 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

The above depends on the length of it's AirDeathFinish segment.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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devil614
Medic


Joined: 06 Sep 2012

PostPosted: Thu Sep 06, 2012 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

SO if the crashing segment doesnt finish before it hits the ground, it stays alive and kicking?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Sep 07, 2012 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

After it have hitted the ground, it's plays down the AirDeathFinish part of the sequence. During tha, units can still fire to it and considered as killer (Cyborg Reaper deathanimbug is this same too).

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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devil614
Medic


Joined: 06 Sep 2012

PostPosted: Mon Sep 10, 2012 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just another reason to use Crashable=no

Smile

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Mar 19, 2013 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

THey are not only in the deathanims, the holes. If you see the .shp frame by frame in RA2 unittem, this is rather noticeable; around the boosters there are holes, when "flexing" them for example (first frames), butingame this probably is not very noticeable.

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BrowserTravel
Disk Thrower


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Thu Nov 19, 2020 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah great. NO picture.

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Call me a tourist, maybe?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Nov 19, 2020 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread


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