Posted: Fri Aug 10, 2012 2:17 am Post subject:
Machine's Heavy Jumpjet
Subject description: Fixed the SHP...
When I mean fixed I removed the unnecessary duplicate versions of various frames... I didn't tweak the walk & fire frames so they still have a big sequence...
Hmmm I didn't notice that... checked the original and it has holes as well. I'll update if i ever get motivated... _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Aug 11, 2012 4:37 am Post subject:
What holes? I am using this SHP for a while now (I am blind and can't see a difference between old and new, tbh) but IMO the holes in the booster's smoke are good as is, adds to the transparency feeling. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
IMO the holes in the booster's smoke are good as is, adds to the transparency feeling.
Yes, I agree with this. I'm talking about holes in the unit. But it's only on a few frames, so mehh. You won't see the holes in-game cause the terrain will cover it up. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Aug 11, 2012 6:16 am Post subject:
There are holes on the unit? Which frames?
EDIT: oh, now I see... around the booster. Well, IMO it's not noticable (cus after a year of use I only noticed it now ) _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Aug 11, 2012 7:39 am Post subject:
As long as I see stars with 5.5 magnitude on the sky... I think my current glasses will do. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
in my experience, crashing jumpjet infantry can be glitched and stay alive and shooting at their target after they hit the ground 'dead' (yes you, Rocketeer!) so the 'holes' in the tumble doesnt pose a problem since I added Crashable=no to the unit.
awesome friggin shp, btw!!
~devil614~
PS: Anyone got a cameo / name idea? this guy can NEVER be allied, despite the coloring (GDI?) hehe im evil! QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Sep 06, 2012 5:10 pm Post subject:
The above depends on the length of it's AirDeathFinish segment. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Sep 07, 2012 1:27 pm Post subject:
After it have hitted the ground, it's plays down the AirDeathFinish part of the sequence. During tha, units can still fire to it and considered as killer (Cyborg Reaper deathanimbug is this same too). _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
THey are not only in the deathanims, the holes. If you see the .shp frame by frame in RA2 unittem, this is rather noticeable; around the boosters there are holes, when "flexing" them for example (first frames), butingame this probably is not very noticeable. _________________ QUICK_EDIT
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