Posted: Mon Aug 27, 2012 1:20 pm Post subject:
YR: Noodles Patch
Originally my plan for my first YR Mod. But when I got the idea of Colony Wars. It got overshadowed. Finally got motivated again to finish this. Noodles Patch is a mod that aims to add or modify most minimally to the best of my best abilities.
What this mod aims to accomplish:
An Ares Mod that aims to provide minimal additions to the Game that will also provide balance and fix/update graphics & audio as well.
This Mod is mainly aimed at for Multiplayer & uses Ares to enhance the game. _________________ ~ Excelsior ~ Last edited by Atomic_Noodles on Tue Jan 08, 2013 8:16 am; edited 5 times in total QUICK_EDIT
Kinda hard to keep a proper update since i keep updating things bit by bit and so... anyways
Change Log so far...
Quote:
Visual/Audio Changelog:
General:
- Technician now has its own unique graphics.
- Fixed a coloring error on the Snow Version of the Snow Hospital.
- Allied & Soviet Ore Refineries now use an unused Sound.
- Ore Drills on Maps now use an unused sound.
- Virus Death now has Shadows.
- All Infantry now use Tiberian Sun Shadows
Allies:
- New Grizzly Tank Voxel
- New IFV Voxel
- Allied Walls are renamed to Concrete Walls and has new Cameo (Fixed Text)
- Restored Missing GI Voices
Soviets:
- New Tesla Tank Voxel
- New Rhino Tank Voxel
- New Apocalypse Tank Voxel & Cameo
- New Demolition Truck Voxel & Modified Cameo
- Sea Scorpion now has Turret
- Soviet Walls are renamed to Fortress Walls and New Cameo (Removed Remap on the Cameo and text)
- Restored Missing Tesla Trooper Voices
- Restored Missing Soviet Engineer Voices
Yuri:
- Fixed the coloring errors on Yuri's Bio Reactors
- New Gatling Tank Voxel & Cameo
- Gatling Tank uses unused sounds
- Yuri Walls Cameo has been fixed to fit in only one bar.
- New Lasher Tank Voxel, Also removes the remnant Barrel from the Light Tank from RA2
- Lasher Tank has new lines
- Yuri Amphibious Transport now properly referred to as Hover Transport
Gameplay changelog:
General:
- Technicians are now the Building survivor instead of Engineer for all sides. They function like Engineers but do not have a Defuse Kit and instead have a Pistol.
Allies:
- Grizzly Tank strength increased from 300 to 400.
- Robot Tank Weapon lowered from 75 to 35 (Now has Burst 2)
- Allied Amphibious Transport now has Heavy Armor.
- Allied Amphibious Transport can now crush infantry and has same threat rating as Soviet & Yuri Transports.
- Patriot Missile damage lowered from 75 to 35 (Now has Burst 2)
- Patriot Missiles can now attack paratroopers.
Soviets:
- Rhino Tank strength increased from 400 to 500.
- Flak Tracks and Sea Scorpions can now fire on the move.
- Sea Scorpion now has Turret
- Crazy Ivans can now gain veterancy. Elite Weapon uses an unused Ivan Explosion.
- Flak Cannons can now attack paratroopers.
- Tesla Tank Bolts Weapon damage decreased to 70/75 but (Now has Burst 2)
- Tesla Tank Weapon range increased from 4 to 5 (6 at Elite)
- Tesla Tank Bolts can now pass through walls.
- Fixed the Flak Weapons inconsistency:
Yuri:
- Bio Reactors now only provide 125 Power (500 Power when all 5 Infantry Slots are filled)
- Lasher Tank Weapon damage decreased to 65.
- Lasher Tank Price decreased from 700 to 600.
- Fixed the inconsistency on Gatling Weapons:
Unit - Stage 1/Stage 2/Stage 3 - Elite1/Elite2/Elite3
Gatling Tank - 20/25/30 - 25/30/35
Gatling Cannon - 30/35/40
- All Gatling Weapons now take longer to lower their Gatling Stage
- Gatling Tanks can now fire on the move.
_________________ ~ Excelsior ~ Last edited by Atomic_Noodles on Sun Jan 06, 2013 9:07 am; edited 1 time in total QUICK_EDIT
Okay then I'm restarting this up again, I need help picking up some other balance tweaks or bug hunting from the vanilla game. This is based on the UMP Inis so any other help on finding other bugs will be appreciated.
This is based on Ares so there is some leeway between adding/tweaking new units. _________________ ~ Excelsior ~ QUICK_EDIT
I'm not sure why you'd make the Allied amphib alone crush infantry. Any particular reason?
They were unable to crush infantry in the original and had lighter armor and lower threat rating (Making them less likely to be attacked). The Soviet & Yuri ones already had the ability.
I just made it so they all have essentially the same stats.
I've added in the missing voices you can get from Red Alert 3 into the Patch. Namely
Missing Attack Voice for Siege Chopper Cannon Mode.
Kirov Fear Voice
GI Select Voice
Tesla Trooper Select & Attack Voice
Soviet Engineer Select Voice
Added MiG Move Sounds (Credits to Generals)
Engineers now cost 300 and have a custom Pip (Credits to Omegabolt)
Sentry Gun has new Graphics (Credits to MadHQ)
While i'm still on the works for this... What do you guys think of on removing text on Cameos? (Everyone puts Tooltips on Yes anyway) and adding AlternateTheater on the chrono commando. _________________ ~ Excelsior ~ QUICK_EDIT
Here's the patch so far. You'll need at least the latest Ares Patch.
Changelog:
Quote:
- All Construction Yards are now buildable, Requires Service Depots (Or Grinder) + Construction Yard to be built.
*This Update also removes the Vehicle Frames in the Build Ups
Prism Tower
- Now using Ares' New Prism Forwarding Logic
- Has Radial Indicator
- Removed some graphical errors in the SHPs
Gap Generator
- Now has spinning graphics (Credits to MadHQ)
- If you have extra 100 Power you can deploy it to increase shroud range.
Tesla Coil
When being overcharged the Tesla Coil can EMP Units & cause bouncing projectiles
Tesla Trooper
- New Graphics for when charging the Tesla Coil
- At Elite the Tesla Trooper gains EMP Effect
Tesla Tank
- Can now EMP enemy units/vehicles
- Can shoot over Walls
- Can Jam Radar if within 3 cells of the Radar Structure
Psi Commando
- Can Deploy to create a Psi-Wave like other Yuri Units
- Can gain experience and at elite increases mind control limit from 1 to 3
- Mind Controlled Victims give 75% of their exp earned to the unit
Yuri
- Can gain experience and at elite increases mind control limit from 1 to 3
- Mind Controlled Victims give 75% of their exp earned to the unit
Yuri Prime
- Increased Mind Control range from 7 to 9
- Can gain experience and at elite increases mind control limit from 1 to 3
- Mind Controlled Victims give 75% of their exp earned to the unit
Mastermind
- New Voxel
- Is now Omnicrusher
- Can gain experience and at elite increases mind control limit from 3 to 5
- Mind Controlled Victims give 75% of their exp earned to the unit
Psychic Tower
- Increased Mind Control Limit from 3 to 5 (5 Vacuum Tubes )
Giant Squid
- Now has projectile when attacking with the SquidGrab
- Increased damage of SquidGrab from 15 to 45 & SquidGrabE from 40 to 120
- SquidPunch can now remove Giant Squids from Naval Units
Apocalypse Tank
- New Voxel (Stingerr)
- Is now Omnicrusher
Mirage Tank
- Now has a Turret
- Restored Elite Weapon
- All Defenses now have Radial Indicators
Infantry
- Infantry unlocked with Barracks have White Pips
- Infantry unlocked with Radar have Green Pips
- Infantry unlocked with Battle Labs have Blue Pips
- Hero Infantry have Red Pips & their own unique Veterancy & Elite Pips
Engineer
- Cost reduced from 500 to 300
- Have unique Yellow Pip & Insignia (Omegabolt)
- Initiate
- Cost increased from 200 to 300
- Damage increased to 50/60,Range to 4.5/5 & ROF to 30
Elite Weapons
- Unless armed with Twin Barrels, Most Units have had their Elite Weapons doubled and as opposed to having increased Burst.
IFV
- Can now carry up to 3 Passengers
- Can Fire on the Move
Using Ares before it is bugfree is a bad idea imo.
Especially as long as such crucial features like savegame support are broken in Ares.
A solution might be a stripped down online-only game without any movies support, a menu that instantly goes into lobby etc, so you can keep using Ares.
But then it's no UMP but only an online gaming RA mod. _________________ SHP Artist of Twisted Insurrection: Nod buildings
A solution might be a stripped down online-only game without any movies support, a menu that instantly goes into lobby etc, so you can keep using Ares.
But then it's no UMP but only an online gaming RA mod.
Yeah this was the aim for it. But yeah I didn't know what to call it at the time. My original plan back then was to make a simple Ares-based Multiplayer Mod for YR and enhancing it with Ares. _________________ ~ Excelsior ~ QUICK_EDIT
Wasn't the original UMP designed to fix all kind of critical bugs and graphical stuff, with optional balancing changes?
QFT
Surely just downloading UMP and using most stable Ares build achieves same effect. So yeah extremely misleading name.
A more suitable name would be Jem Rules.
Any adjustments which tweak any unit parameter should be considered optional implementation.
Ares in this case of this patch would fix exe issues which cannot be resolved by coding alone e.g. guard exploit on miners. _________________ QUICK_EDIT
I'm mainly adding the missing ability of the Tesla Tank to EMP Units. (Which was written in its Loading Screen) or adding new equivalent units to balance out each side.
And probably only adding units that would balanced out..
White Boxes are T1 Units (Built with only their Factory)
Green Boxes are T2 Units (Built with Radar Available)
Blue Boxes are T3 Units (Built after Tech Lab)
Added a tweaked IFV Combos Section as well. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jan 08, 2013 6:28 am Post subject:
Have to say Jem, this does seem like a complete mod on it's own.
I like the concept tho. It reminds me to CannisRules. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Uggh yeah its just so hard to not touch the Basic Unit roster whenever I open up an ini file.
I've redone the list now, this is the smallest way I can go around to truly "Hard Editing" the Game without diverging too far. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jan 08, 2013 5:27 pm Post subject:
TBH I liked that setup. It seemed like a good runner-up to CW 'til you gather the ant buildings.
Go for it. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Just updated this again. I'll be posting the link for the updated mix so far in this Post later on.
Removed all the new voxels. For now they are all using vanilla voxels except for the Yuri Hover Transport which atm is a recolored/retextured version of the Soviet one. As my new approach for Noodles Patch is to retexture or in some special cases remake the Vanilla Voxels.
New Updates...
Sniper & Virus Weapon now has increased cooldown. and have adjusted range. (Sniper can still outrange Virus)
Updated the IFV Modes to accomodate elite changes. Specifically...
Guardian GI (More Damage)
Machine Gun (More Damage)
Chrono Legionnaire (Shorter ROF)
Desolator (More Damage)
Virus (Improved Range & ROF)
Sniper (Improved Range & ROF)
Yuri Clone & Yuri Primes now gain experience and at elite have increased range.
Yuri Prime can control up to 3 units.
Floating Disks cannot drain Defenses anymore.
Slave Miner moved to Battle Lab Tier.
Boomer's Torpedoes now deal 10 more damage but fires slower than the Typhoon.
Typhoon now fires in bursts of 2 (No damage changes) and now have their own unique MoveSound instead of using the Giant Squid's Sounds.
Battle Fortress Strength increased from 600 to 1000.
Mastermind Strength increased from 500 to 800.
Grand Cannon is now shared Tech. Its been moved to Battle Lab Tech and a BuildLimit of 5. The French now have instead the Howitzer which has more range than the Prism Tank (Replacing it on their Tree)
Fixed a miscolor in the Tesla Trooper's Muzzle Flash (Now they are bright even on dark maps)
Added OpenTopped/Gunfire Animations for Tesla Weapons,Chrono Legionnaire Weapons & Desolator Weapons as well as a new one for the Initiate. The old one is now used specifically for Mind Control Infantry & Units.
Added Snow Theater Specific Art for the Chrono Commando and also enabled an unused Attack Animation for him when he attacks with his C4.
Chrono Miner,Chrono Ivan,Chrono Legionnaire & Chrono Commando now make a zipline effect when teleporting.
Rocketeers now instantly face the direction of their target and have better movement.
MaxMoney in Skirmish/Multiplayer is now 40000
MaxUnit in Skirmish/Multiplayer is now 40 _________________ ~ Excelsior ~ QUICK_EDIT
Added MadHQ's Refinery in. Temporarily Yuri can build War Miners until I finish the voxel for his new Miner. _________________ ~ Excelsior ~ QUICK_EDIT
Ah, that makes sense. Good work.
About floating disc. If he is your one assault air unit, then I recommend you decreasing its prize to 1500$ from 1750$, and change its moving sound to ambient sound, so he plays sound all time (as helicopter). Thats what I did _________________
I disagree with the proposed change of the Floating Disk price. 1750 is just fine for such a powerful unit. It can kite effectively in groups and shuts down entire bases. Not to mention disabling individual defenses and draining funds. QUICK_EDIT
Floating Disk in Noodles Patch is still the same. Only changes I made for it is I disabled its ability to drain Defenses (Only Power & Refineries can be drained)
The Disk Laser still deals 90 Damage (So it still 2-3 Hits Infantry) but gets a -20 ROF Boost once elite (80 to 60)
But yeah as Orac mentioned... a Squad of Disks will still vaporize a group eventually.
Not sure if I mentioned it already but I also recolored their Lasers to green (to make the Green Goo Death accurate)
More progress...
Chaos Drones now have 2 modes of attack. It can fire the Chaos Gas a short distance (6 Range) or can be ordered to deploy much like its original weapon. And I've given the weapon a red glow via Bright & CombatLighting. _________________ ~ Excelsior ~ QUICK_EDIT
But yeah as Orac mentioned... a Squad of Disks will still vaporize a group eventually.
Thats true, but unless you have Apaches or enhanced Siege chopper in the way.
Regarding disk laser. Reember that it has one huge disadvantage. That is charging lasers. So you have a group of infantry and group if discs. Discs wont shot as Rockeeters/Siege choppers/anything with machine gun to reap infantry quickly. They need to charge up laser, meaning that in most cases, whole group need to charge u lasers, but only one will shoot at soldier if he is about to die from one shot (has less than 70% health), meaning that only one can shoot, and whole group charged lasers for no reason (because they targeted same soldier), and they need to recharge again before next shoot. So in such cases, which happens often, they just waste time by loosing shoots because of that recharge (but they have ROF 80 which is high for such unit).
So actually that is good that you decreased its ROF when elite. _________________
Rocketeers now instantly face the direction of their target and have better movement.
How'd you do this? And, by "better movement" I assume you mean that they don't do that stupid thing where they bob around for a few seconds when given an attack order? QUICK_EDIT
Rocketeers now instantly face the direction of their target and have better movement.
How'd you do this? And, by "better movement" I assume you mean that they don't do that stupid thing where they bob around for a few seconds when given an attack order?
They attack like the Jumpjet Troopers now. Where they fire on the unit until it goes out of their range then follows it and repeat the process. But overall you won't get the flying around in circles just to acquire the taget part anymore.
Just change "JumpJetTurnRate" to "JumpjetTurnRate" Westwood typo ztype up like the debris.
I'm including all my SHP Fixes/Enhancements so far.
Most recently...
- re-enabled an unused Active Anim on the Soviet Industrial Plant
- Fixed Yuri's Submarine Pen Active Animation & Build Up
- New Ready Animation for the Soviet Nuclear Silo (Snow Version isn't totally perfect) _________________ ~ Excelsior ~ QUICK_EDIT
Search for NAINDP_B in the YR Mixes. Its an unused animation on the Industrial Plant where lights blinking in order similar to the one seen on the Soviet War Factory. _________________ ~ Excelsior ~ QUICK_EDIT
The new changes I've been adding to Noodles Patch are just mainly SHP fixes and standard fixes anyway. all the files that will be in Noodles Patch will be Open to everyone. _________________ ~ Excelsior ~ QUICK_EDIT
Not sure if you found this already Atomic_Noodles, but I noticed that the "JumpJetAccel=" flag also has its second J wrongly capitalized; "JumpjetAccel=" is the correct notation according to the flag's entry on ModEnc. QUICK_EDIT
Higher values for acceleration screw up jumpjet behaviour. Infantry like Rocketeers have problems firing, transports can't land and so on. The values present on all jumpjet units in YR are high enough to cause these issues. The fallback value in JumpjetControls is 2, Rocketeer's value (that is not read due to that typo) is 10, for an example. _________________ QUICK_EDIT
Collectrons will also be available in Noodles Patch as well as Colony Wars. In Noodles Patch however they will only have the ability to be amphibious and move faster.
Also added a Snow Bridge Hut as I noticed it when DarkRose made his own take on a Bridge Hut. _________________ ~ Excelsior ~ QUICK_EDIT
Bumping this to ask if this mod is still being developed or dumped for Colony Wars, as I was looking forward to the small additions and lots of QOL changes, etc. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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