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Askhati
Flamethrower


Joined: 22 Dec 2009

PostPosted: Fri Jun 12, 2020 3:26 pm    Post subject:  Mod updates
Subject description: Weekly (usually) updates on what is happening
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Update - 2020.06.12

GDI Gunboats
One of the first naval units released to GDI under the new Task-force Triton - a task-force which had previously been stood down due to Nod's primarily land-based activities - the GDI Gunboat provides basic naval protection for larger vessels and shore installations, as well as scouting of the oft-cluttered waterways of a post-tiberium world. Armed with dual cannons comparable to that of the Titan battlemechs, the Gunboats are well capable of holding their own against most ground units which enter their range.

CABAL Advanced Refinery
Extensive tiberium harvesting records from years of Nod operations, combined with equally extensive automation upgrades, has allowed the CABAL commanders to deploy the next step in the tiberium refining race: the Advanced Refinery. 25% smaller than the universal Tiberium Refineries used by GDI and Nod (3x3 foundation vs 4x3), and capable of holding 50% more tiberium, these Advanced Refineries give the CABAL commanders a step up in the harvesting race.

CABAL Tiberium Reactor
Harnessing the strange, ion-storm-inducing properties of tiberium has allowed CABAL to produce a novel yet dangerous form of power generation: Tiberium Reactors. Combining the power generation of the older Nod Power Plant and the storage abilities of the Tiberium Silo, these new Tiberium reactors can both generate power and store excess harvested tiberium deep in their reactor cores. Their only drawback is their volatility once their reactor shields are breached - the blast from a Tiberium Reactor going critical will often be visible many miles away...

Remap MCVs
Tired of MCVs that are all coloured to look like GDI vehicles? Simple solution: have the hull of the MCV as the largest remap area, instead of just the track guards on the side. Minor visual fix, not really side-specific.


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Askhati
Flamethrower


Joined: 22 Dec 2009

PostPosted: Fri Jun 19, 2020 10:14 am    Post subject: Reply with quote

Update - 2020.06.19

Tiberium Tower
Believed to be a by-product of Kane's studies into the veinhole monsters, and the technology that led to the development of the Chemical Missile, these Tiberium Towers have started showing up in various CABAL sub-commander bases. GDI analysts are unsure as to how exactly they function, although it has been suggested that the solution could be as simple as intentionally seeding the surrounding areas with tiberium crystals in order to facilitate the spread of the crystals, and thus the subsequent harvesting of heavy minerals which are drawn to the surface by the tiberium.

As with much Nod technology, there is a strong feeling in GDI ranks that a line has been crossed here - although there is also a begrudging admittal from the Science Corps that the technology, if employed correctly, could greatly enhance the controlled harvest and mining of minerals even inside GDI facilities, especially in facilities where all "wild" tiberium fields have already been harvested and cleaned up.

The debate is still ongoing.

Other/ Miscellaneous
Continuing with minor tweaks and art fixes on the rest of the factions, especially the build-up anims for the Forgotten structures.


CABAL XS01 - Tiberium Tower.gif
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