:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Wed Dec 02, 2020 9:37 am
All times are UTC + 0
 Forum index » Other Projects » Pre-Alpha Projects » Tiberian Sun - Forgotten Wars » CABAL » CABAL Vehicles
[Support] Servitor Drone
Moderators: Askhati
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
Author Message
Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Nov 13, 2020 8:51 am    Post subject:  [Support] Servitor Drone
Subject description: The CABAL repair unit
Reply with quote

Name: Servitor Drone
Role: vehicle repair
Cost: 1000
Strength: 300 HP, heavy armour
Weapons: welder & repair claw
Special Ability: can detect stealth
Download Asset: https://ppmforums.com/topic-56091/ts-voxel-assets-from-ts-forgotten-wars/

Formed by mating a construction drone torso to a heavy tracked chassis, the Servitor Drone is a common feature in most CABAL bases. Its ability to repair CABAL's extensive fleet of vehicular drones makes it invaluable for the AI to continue its operations, and its advanced sensor suite makes it the ideal sentry for detecting cloaked units around sensitive installations. They are often seen guarding CABAL's Advanced Refineries too, where they will maintain the integrity of the fragile Scarab Drone swarms upon which CABAL relies for its resource collection.

Due to its heavy chassis, it is also far more durable than the comparable Nod Mobile Repair Vehicle, which allows it to better keep up with CABAL attack forces as they advance across the Tiberian landscape.


Shot 34c - CABAL Servitor Drone.gif
 Description:
 Filesize:  60.13 KB
 Viewed:  165 Time(s)

Shot 34c - CABAL Servitor Drone.gif



_________________
Adapt or die

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 13, 2020 4:48 pm    Post subject: Reply with quote

I'm curious how you made the "detect stealth" work.
Can it deploy into an MSA or just detect directly adjacent cloaked units via Sensors=yes?

Or maybe some fancy workaround using a constant area effect weapon dealing extremely small damage to uncloak objects?
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Nov 13, 2020 8:18 pm    Post subject: Reply with quote

Just Sensors=yes, actually. Wasn't really considering other ways of doing it...? Wanted more of a passive background thing.
_________________
Adapt or die

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Nov 14, 2020 4:00 pm    Post subject: Reply with quote

The problem is, that the tiny Sensor range and the unit not being massively spammed to close the sensor gaps, makes the cloak detection pretty much negligible.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Nov 16, 2020 7:34 am    Post subject: Reply with quote

I won't pretend that it is an ideal solution, no #Tongue More of a half-second warning before an STNK pops into view amidst your Scarab harvester swarms...!

That being said, you have actually given me an idea now, in terms of giving it a deploy-for-sensors option. Will look into that.
_________________
Adapt or die

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Pre-Alpha Projects » Tiberian Sun - Forgotten Wars » CABAL » CABAL Vehicles
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1485s ][ Queries: 13 (0.0238s) ][ Debug on ]