Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 12:15 pm
All times are UTC + 0
[Fire Support] Javelin MissileMech
Moderators: Askhati
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Nov 26, 2020 8:08 am    Post subject:  [Fire Support] Javelin MissileMech
Subject description: The GDI mid-range fire support unit
Reply with quote  Mark this post and the followings unread

Name: Javelin MissileMech
Role: mid-range fire support
Cost: 1,00
Strength: 350 HP, heavy armour
Weapons: quad barrage rockets
Download Asset: https://ppmforums.com/topic-56091/ts-voxel-assets-from-ts-forgotten-wars/

Initially passed by in favour of the Juggernaut project, the Javelin MissileMech was an older attempt at providing fire support on a walker base. It lost out to the Juggernaut in terms of range and firepower, compared to the naval cannons carried by the other mech, and its ability to move and fire at the same time was considered not enough of a plus point over the Juggernaut.

However, with the passing of the Firestorm Crisis, and the spread of CABAL's sub-commander cores, the Javelin design was revisited when the need for more mobility, to strike fast and relocate faster, became an increased priority versus the CABAL aerial drones and their relentless ability to swarm stationary targets. The original guided missiles on the Javelin were swapped out for unguided barrage rockets, which required less targeting time and gave greater area denial at the expense of accuracy; with the Juggernaut already setting a baseline for acceptable accuracy, the Javelin's barrage rockets were considered well within acceptable bounds.

The Javelin has known limitations around hitting targets close to it (as with most artillery units), and is easy prey for hostile air units. Commanders are advised to keep the Javelin operating behind a Titan screen, and well within the flak cordon created by the Watchman and Hover MLRS supporting units.



Test Shot 54b - GDI Javelin MissileMech.gif
 Description:
 Filesize:  74.96 KB
 Viewed:  2336 Time(s)

Test Shot 54b - GDI Javelin MissileMech.gif



_________________
Adapt or die

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.2473s ][ Queries: 14 (3.1138s) ][ Debug on ]