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 Forum index » Modding Central » Media Hut » Voxels
Chinese DF-21
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Midian-P
Cyborg Soldier


Joined: 16 Mar 2018

PostPosted: Fri Jul 02, 2021 1:00 pm    Post subject:  Chinese DF-21
Subject description: could work as a Scud Launcher?
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Requested via DM on Discord, and my first attempt on a launcher unit.
it's not accurate to the real DF-21 cause i have my limits making voxels.
so i made it work like a scud launcher.


Go below for the updated version.


Preview.png
 Description:
 Filesize:  162.46 KB
 Viewed:  1830 Time(s)

Preview.png



DF21_000.gif
 Description:
 Filesize:  2.19 MB
 Viewed:  1830 Time(s)

DF21_000.gif



Last edited by Midian-P on Tue Sep 14, 2021 4:35 pm; edited 1 time in total

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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Fri Jul 02, 2021 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

kinda long for ra2 but the textures look great
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jul 02, 2021 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why do you insist on making octagonal shapes instead of round, are you not familiar with how to make roundness at the pixel level?
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Fri Jul 02, 2021 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

dont mind GE. if you go here you can see that he indiscriminately bitches about every asset contribution  
https://ppmforums.com/search.php?search_author=G-E  

if you want to get him to shut up then just go here, grab any of the content from this page, and then grill him on
how it somehow manages to look even worse than the vanilla game assets his "mod" still predominantly uses.
https://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai/images
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 03, 2021 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E does bring up a valid point. Octagons are ugly; at least try smoothing it out, Midian-P, so it's not that much visible in-game.

And you're one to talk, McPwny, since you do the same to any unit asset larger than one cell.
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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jul 03, 2021 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess critics are not mean?
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Midian-P
Cyborg Soldier


Joined: 16 Mar 2018

PostPosted: Sat Jul 03, 2021 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
G-E does bring up a valid point. Octagons are ugly; at least try smoothing it out, Midian-P, so it's not that much visible in-game.

And you're one to talk, McPwny, since you do the same to any unit asset larger than one cell.


Alright i'll try my best to make rounder wheels.

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Midian-P
Cyborg Soldier


Joined: 16 Mar 2018

PostPosted: Tue Sep 07, 2021 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Made some improvements!

with newly improved wheels and made some changes in detail.

UPDATED: Added Deploy Mode.


DF21 Deploy.png
 Description:
 Filesize:  60.55 KB
 Viewed:  435 Time(s)

DF21 Deploy.png



Preview.png
 Description:
 Filesize:  153.5 KB
 Viewed:  647 Time(s)

Preview.png



DF21_000.gif
 Description:
 Filesize:  2.23 MB
 Viewed:  647 Time(s)

DF21_000.gif



DF21.zip
 Description:

Download
 Filename:  DF21.zip
 Filesize:  277.44 KB
 Downloaded:  42 Time(s)


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