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C&C ShockWave EX has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 04, 2023 11:18 am    Post subject:  C&C ShockWave EX has been released!
Subject description: Reinforcements of the reinforcements will shock the battlefied with a ShockWave fanpatch!
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Hello ladies and gentlemen! PourIt has released C&C ShockWave EX v15. C&C ShockWave EX is an extension of the Shockwave mod for Command & Conquer Generals: Zero Hour that changes the balance and adds new features to the mod.  Here is the announcement from PourIt about C&C ShockWave EX v15 in PPM forums:


An extension of the Shockwave mod that balances things further & adds to the mod.

NexusMods Page

The fan patch aims at tuning down SFX & sci-fi\futuristic concepts the mod had introduced and at giving the player more options & playstyles such as GLA Air, Kwai ranged support units, 2nd class artillery per faction w\ limited RoF, etc. Other things are scenario maps & General Challenge refined AI & voice line conditions.

A concise summary of changes:

    -balance the three new generals & other things in general further
    -re-script AI for Skirmish & General Challenge to be more challenging
    -optimize SFX, especially smoke-puff rocket trails & remove gore
    -Allow more playstyles & build orders such as viable early GLA airfield, USA airforce & infantry variety, Tier 2 aircraft, and amphibious units.
    -More consistent hotkeys & resolve conflicting ones
    -resolve bugs such as air units reloading mid-air, Combat Bike not selecting to occupant upon evacuating, etc.
    -accentuate themes, i.e., Demo General shells deal marginally more damage to structures; Laser General kinetic force; Airforce airburst delivery system; Tank General facile long range units; etc.
    -extend firestorm logic such that different units can contribute, i.e., Inferno Cannon & MiG firing at the same spot create a firestorm; Alexander's Aurora & Tomahawk create plasma storm, etc.
    -total rework of garrisons & garrison clearing weapons: weapons are no longer instantaneous & need to dose the target building bonuses to occupants were nerfed & garrison toughness is to be rescaled.
    -tougher & faster jets to improve fight range, make dogfighting viable
    -overhaul for Armor General as Synergetics General: relies on SpecOps, APCs, Elite units, Drones (tentatively) & off-map deployment\reinforcement.
    -attenuate suicide damage vs. units but marginally buff it vs. structures. Furthermore, Bomb Trucks are faster unless upgraded to HE.
    -General Promotion point distribution system is now more granular: Rank 1 GPs now unlock more than a single unit; Strike GPs (Artillery Barrage, A10 Striker, etc.) cost progressively more (cost 1,2,3 points); each promotion grants 2 points instead of 1
    -all large helicopters are now able to collect supplies & Combat Drop troops; each faction is planned to have at least 1 rappeling infantry: USA Rangers, Marines, & Burton; GLA Hijackers & Saboteurs; China is to be decided.
    -alternative supply collection methods such as helicopter aerial, all-terrain, & amphibious harvesters per faction
    -a variety of new tech buildings: presently includes RotR tech suite + Turbine Windmill to bolster GLA chances vs. hard ShockWave nerfs

For further information about C&C ShockWave EX, visit its Forums at PPM, and Official Website. C&C ShockWave EX is downloadable at This Address. That's all, folks! Stay tuned at PPM for more news coverage on C&C ShockWave EX!

Key Words: #News #Release #Generals #ZeroHour #Shockwave #ShockwaveEx 

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